Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
640 B
Plaintext
21 lines
640 B
Plaintext
[droppoints]
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Point1=83.288200 220.473450 -1516.540039
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Point2=-243.916000 229.982880 -1516.540039
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Point3=-17.847601 221.397827 -1516.540039
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Point4=-136.830887 222.199005 -1516.541382
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Point5=89.237373 230.947937 -1641.473755
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Point6=-35.695087 230.883270 -1629.575439
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Point7=-124.932556 229.856323 -1629.575439
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Point8=-261.763336 235.226471 -1623.626343
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[droprots]
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Rot1=0.000000 0.000000 0.000000
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Rot2=0.000000 0.000000 0.000000
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Rot3=0.000000 0.000000 0.000000
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Rot4=0.000000 0.000000 0.000000
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Rot5=0.000000 0.000000 0.000000
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Rot6=0.000000 0.000000 0.000000
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Rot7=0.000000 0.000000 0.000000
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Rot8=0.000000 0.000000 0.000000
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