Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
426 B
Plaintext
15 lines
426 B
Plaintext
[droppoints]
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Point1=-1244.859985 168.295593 1716.709961
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Point2=-1024.000122 216.657196 1676.548950
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Point3=-803.137329 213.118774 1977.725464
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Point4=-481.882416 199.897003 1937.568604
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Point5=381.490112 128.609772 1676.548950
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[droprots]
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Rot1=-177.882990 0.000000 0.000000
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Rot2=-177.882621 0.000000 0.000000
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Rot3=-177.882621 0.000000 0.000000
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Rot4=-177.882621 0.000000 0.000000
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Rot5=-177.882621 0.000000 0.000000
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