Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
463 B
Plaintext
14 lines
463 B
Plaintext
[Path]
|
|
Point1=349.693268 229.836060 456.402527
|
|
Point2=466.597565 230.001343 465.917969
|
|
Point3=467.956909 229.994263 720.116821
|
|
Point4=618.845032 230.000000 717.398132
|
|
Point5=708.562256 230.000000 714.679443
|
|
Point6=727.593201 229.860077 535.244934
|
|
Point7=826.825928 230.003265 546.119751
|
|
Point8=830.903931 229.957428 671.180176
|
|
Point9=535.924500 230.000000 683.414307
|
|
Point10=414.942169 229.999939 673.898865
|
|
Point11=413.582825 230.038544 536.604309
|
|
|