Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
646 B
Plaintext
21 lines
646 B
Plaintext
[droppoints]
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Point1=-1642.660034 42.930603 -481.029999
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Point2=-1376.699951 54.344177 -613.982971
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Point3=-1373.410034 40.197083 -456.489014
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Point4=-1640.109985 38.689880 -639.372986
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Point5=-1499.880005 40.831482 -652.333984
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Point6=-1472.310059 39.847534 -533.138000
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Point7=-1516.079956 39.853760 -409.161987
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Point8=-1626.349976 32.226013 -348.075989
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[droprots]
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Rot1=39.529399 0.000000 0.000000
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Rot2=39.529399 0.000000 0.000000
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Rot3=39.529399 0.000000 0.000000
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Rot4=39.529399 0.000000 0.000000
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Rot5=39.529399 0.000000 0.000000
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Rot6=39.529399 0.000000 0.000000
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Rot7=39.529399 0.000000 0.000000
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Rot8=39.529399 0.000000 0.000000
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