Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
[droppoints]
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Point1=-1528.569946 41.905273 1318.170044
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Point2=-1444.760742 46.028198 1218.299927
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Point4=-1126.180054 48.191956 1270.109985
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Point6=-1317.550049 45.016113 1572.969971
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Point10=-1358.209961 44.681885 1163.329956
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Point16=-1536.520020 40.119141 1369.589966
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[droprots]
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