Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
636 B
Plaintext
20 lines
636 B
Plaintext
[droppoints]
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Point1=-1409.492188 23.092834 440.148621
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Point2=-1369.961182 23.644653 474.547546
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Point3=-1341.320068 23.221191 508.897644
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Point4=-1318.292969 22.123901 539.751587
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Point5=-1365.707275 22.678406 585.951050
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Point6=-1396.817383 24.045593 551.006226
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Point7=-1426.757324 24.687134 522.793091
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Point8=-1455.127441 23.564209 477.550110
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[droprots]
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Rot1=90.000010 0.000000 0.000000
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Rot2=90.000010 0.000000 0.000000
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Rot3=90.000010 0.000000 0.000000
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Rot4=90.000010 0.000000 0.000000
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Rot5=90.000010 0.000000 0.000000
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Rot6=90.000010 0.000000 0.000000
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Rot7=90.000010 0.000000 0.000000
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Rot8=90.000010 0.000000 0.000000
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