Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
630 B
Plaintext
21 lines
630 B
Plaintext
[droppoints]
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Point1=-297.471985 21.000488 -784.679382
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Point2=-336.052246 20.997986 -762.613708
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Point3=-268.353729 20.981689 -746.763855
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Point4=-298.773315 20.991089 -713.853943
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Point5=-337.966827 20.844177 -690.780701
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Point6=-375.240784 20.294250 -668.168884
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Point7=-402.100403 20.989746 -707.687195
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Point8=-369.824158 20.993774 -732.374451
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[droprots]
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Rot1=0.000000 0.000000 0.000000
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Rot2=0.000000 0.000000 0.000000
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Rot3=0.000000 0.000000 0.000000
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Rot4=0.000000 0.000000 0.000000
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Rot5=0.000000 0.000000 0.000000
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Rot6=0.000000 0.000000 0.000000
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Rot7=0.000000 0.000000 0.000000
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Rot8=0.000000 0.000000 0.000000
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