Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
[droppoints]
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Point1=987.470703 22.005920 -391.313141
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Point19=308.578003 22.423218 -511.019989
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[droprots]
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