Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
733 B
Plaintext
28 lines
733 B
Plaintext
!concatenate=false
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!preservecase=true
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[playerstart]
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Model=Misc\DropZone\DropZone.data
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ExecutionState=NeverExecuteState
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TileBound=false
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Translation=0.000000 0.000000 0.000000
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Rotation=0.000000 0.000000 0.000000
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Alignment=Default
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DropPoints=DropZones\playerstart.contents
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[nav center]
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Model=misc\navpoint\navpoint.data
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ExecutionState=NeverExecuteState
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TileBound=false
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Translation=0.000000 117.391388 0.000000
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Rotation=0.000000 0.000000 0.000000
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Alignment=Default
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WorldSpaceVelocity=0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
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WorldSpaceAcceleration=0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
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Skin=_
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TeamDecal=0
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PilotDecal=0
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DoesHaveInstanceName=true
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@LocalizedInstanceName=Nav Center
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