Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
694 B
Plaintext
27 lines
694 B
Plaintext
[lookuplight]
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LightType=LookUp
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Intensity=2.000000
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Color=1.000000 0.950000 0.930000
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Position=0.000000 700.000000 -1200.000000
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Direction=0.000000 -0.573576 0.819152
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MapOrigin=1280.000000 0.000000 1280.000000
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MapSize=2 2
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ZoneSize=1280.000000 1280.000000
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ShadowIntensity=0.500000
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MapName=content\missions\conroe02\conroe02.raw
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[ambient_light0000]
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LightType=Ambient
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Intensity=1.000000
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Color=0.300000 0.300000 0.200000
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Position=0.000000 700.000000 -1200.000000
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Direction=0.000000 -0.573576 0.819152
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[infinite_light0001]
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LightType=Infinite
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Intensity=1.000000
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Color=0.300000 0.300000 0.200000
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Position=0.000000 700.000000 -1200.000000
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Direction=0.000000 -0.573576 0.819152
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