Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
694 B
Plaintext
27 lines
694 B
Plaintext
[lookuplight]
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lighttype=lookup
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intensity=0.250000
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color=0.498039 0.474510 0.462745
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position=0.000000 700.000000 -1200.000000
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direction=0.000000 -0.573576 0.819152
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maporigin=1280.000000 0.000000 1280.000000
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mapsize=2 2
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zonesize=1280.000000 1280.000000
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shadowintensity=0.500000
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mapname=Content\Missions\Conroe02\Conroe02.raw
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[ambient_light0000]
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lighttype=ambient
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intensity=0.500000
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color=0.211765 0.227451 0.125490
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position=0.000000 700.000000 -1200.000000
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direction=0.000000 -0.573576 0.819152
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[infinite_light0001]
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lighttype=infinite
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intensity=0.500000
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color=0.219608 0.219608 0.219608
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position=0.000000 700.000000 -1200.000000
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direction=0.000000 -0.573576 0.819152
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