Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
364 B
Plaintext
12 lines
364 B
Plaintext
[path]
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Point1=337.205017 32.624573 71.796310
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Point2=314.679016 34.504272 4.560875
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Point3=234.424728 32.779358 -28.071869
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Point4=163.591995 26.251343 -0.406846
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Point5=133.186142 25.737854 67.942047
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Point6=154.513046 26.102539 139.459991
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Point7=229.628326 28.691223 175.433090
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Point8=310.396484 30.030457 142.800339
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Point9=337.204987 32.553162 72.909760
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