Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
683 B
Plaintext
29 lines
683 B
Plaintext
[Sensor]
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Model=Subsystems\SensorSubsystem.data
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ExecutionState=ActiveState
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InternalLocation=VehicleHull
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[Weapon1]
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Model=WeaponSubsystems\BombWeaponSubsystem\SRMBomb.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_missileleft
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GroupIndex=1
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InternalLocation=VehicleHull
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[Weapon2]
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Model=WeaponSubsystems\BombWeaponSubsystem\SRMBomb.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_missileright
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GroupIndex=1
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InternalLocation=VehicleHull
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[Weapon3]
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Model=WeaponSubsystems\UltraACWeaponSubsystem\UltraAC2.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_cannon
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GroupIndex=1
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InternalLocation=VehicleHull
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