Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
175 B
Plaintext
9 lines
175 B
Plaintext
[Maps\BRB\brb.detail.01]
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[Maps\BRB\AA\brb_AA_0_0000]
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[Maps\BRB\AA\brb_AA_1_0000]
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[Maps\BRB\AA\brb_AA_1_0001]
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[Maps\BRB\AA\brb_AA_1_0100]
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[Maps\BRB\AA\brb_AA_1_0101]
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