Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
862 B
Plaintext
43 lines
862 B
Plaintext
[maps\conroe01\bb\conroe01_bb_1_0000]
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[maps\conroe01\bb\conroe01_bb_1_0100]
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[maps\conroe01\bb\conroe01_bb_1_0001]
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[maps\conroe01\bb\conroe01_bb_1_0101]
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[maps\conroe01\bb\conroe01_bb_0_0000]
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[maps\conroe01\ba\conroe01_ba_1_0000]
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[maps\conroe01\ba\conroe01_ba_1_0100]
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[maps\conroe01\ba\conroe01_ba_1_0001]
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[maps\conroe01\ba\conroe01_ba_1_0101]
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[maps\conroe01\ba\conroe01_ba_0_0000]
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[maps\conroe01\ab\conroe01_ab_1_0000]
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[maps\conroe01\ab\conroe01_ab_1_0100]
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[maps\conroe01\ab\conroe01_ab_1_0001]
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[maps\conroe01\ab\conroe01_ab_1_0101]
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[maps\conroe01\ab\conroe01_ab_0_0000]
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[maps\conroe01\aa\conroe01_aa_1_0000]
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[maps\conroe01\aa\conroe01_aa_1_0100]
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[maps\conroe01\aa\conroe01_aa_1_0001]
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[maps\conroe01\aa\conroe01_aa_1_0101]
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[maps\conroe01\aa\conroe01_aa_0_0000]
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[maps\conroe01\conroe01_detail_active]
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