Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
34 lines
470 B
Plaintext
34 lines
470 B
Plaintext
!include=Content\GameTypes.h
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!preservecase=true
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[info]
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author=Ash
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info=Standard Mission
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link=http:
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longname=Rookie Arena
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[ruleset]
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type=$(StockAttrition)
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type=$(StockTeamAttrition)
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team=8
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alignment=2
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[scenarios]
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StockAttrition41={
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[server]
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ruleset=$(StockAttrition)
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name=Rookie Arena
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teamAllowed=0
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teamcount=0
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}
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StockTeamAttrition18467={
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[server]
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ruleset=$(StockTeamAttrition)
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name=Rookie Arena
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teamAllowed=1
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teamcount=2
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}
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