Files
firestorm/_UNUSED/Gameleap/Drivers/Nvidia/27.20/NvDccApp.cfg
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

106 lines
1.4 KiB
INI

[3D Studio Max]
1 0x00000001
2 0x00000001
3 0x00000001
4 0x00000002
5 0x00000000
6 0x00000000
7 0x00000000
8 0x00000000
9 0x00000001
10 0x00000000
11 0x00000000
12 0x00000000
13 0x00000000
14 0x00000000
15 0x00000000
16 0x00000000
17 0x00000000
18 0x00000000
0 0
[Lightwave]
1 0x00000001
2 0x00000001
3 0x00000001
4 0x00000002
5 0x00000000
6 0x00000000
7 0x00000000
8 0x00000000
9 0x00000001
10 0x00000000
11 0x00000000
12 0x00000000
13 0x00000000
14 0x00000000
15 0x00000001
16 0x00000000
17 0x00000000
18 0x00000000
0 0
[Maya / StudioTools]
1 0x00000001
2 0x00000001
3 0x00000001
4 0x00000002
5 0x00000000
6 0x00000000
7 0x00000000
8 0x00000000
9 0x00000001
10 0x00000000
11 0x00000000
12 0x00000000
13 0x00000000
14 0x00000001
15 0x00000001
16 0x00000005
17 0x00000028
18 0x00000000
0 0
[Softimage|3D]
1 0x00000001
2 0x00000001
3 0x00000001
4 0x00000002
5 0x00000000
6 0x00000000
7 0x00000000
8 0x00000000
9 0x00000001
10 0x00000000
11 0x00000027
12 0x00000000
13 0x00000000
14 0x00000000
15 0x00000001
16 0x00000002
17 0x00000000
18 0x00000000
0 0
[Softimage|XSI]
1 0x00000001
2 0x00000001
3 0x00000001
4 0x00000002
5 0x00000000
6 0x00000000
7 0x00000000
8 0x00000000
9 0x00000001
10 0x00000000
11 0x00000000
12 0x00000000
13 0x00000010
14 0x00000000
15 0x00000000
16 0x00000000
17 0x00000000
18 0x00000000
0 0