Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
114 lines
3.5 KiB
Batchfile
114 lines
3.5 KiB
Batchfile
@ECHO OFF
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PROMPT $P$G
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:START
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CLS
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echo.
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echo ************************
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echo * VWE Game Software *
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echo * Update Utility *
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echo *******************************
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echo * A - Clear All *
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echo * 1 - Clear Prop/Core *
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echo * 2 - Clear Texture *
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echo * M - Clear Maps/Missions *
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echo * 3 - Clear Maps *
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echo * 4 - Clear Missions *
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echo * X - Exit Utility *
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echo *******************************
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echo.
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c:\batch\choice.com /cA12M34X /n Choose Option[A,1,2,M,3,4,X].
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if errorlevel 7 GOTO EXIT
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if errorlevel 6 GOTO MISSIONS
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if errorlevel 5 GOTO MAPS
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if errorlevel 4 GOTO MAPMIS
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if errorlevel 3 GOTO TEXTURE
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if errorlevel 2 GOTO PROPCORE
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if errorlevel 1 GOTO CLEARALL
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if errorlevel 0 GOTO ERROR
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:CLEARALL
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@echo off
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@echo Clearing resource Directory
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if exist c:\vwe\gameleap\%1\resource\*.dep del c:\vwe\gameleap\%1\resource\*.dep /Q
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if exist c:\vwe\gameleap\%1\resource\*.mw4 del c:\vwe\gameleap\%1\resource\*.mw4 /Q
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@echo Clearing maps Directory
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if exist c:\vwe\gameleap\%1\resource\maps\*.dep del c:\vwe\gameleap\%1\resource\maps\*.dep /Q
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if exist c:\vwe\gameleap\%1\resource\maps\*.mw4 del c:\vwe\gameleap\%1\resource\maps\*.mw4 /Q
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@echo Clearing missions Directory
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if exist c:\vwe\gameleap\%1\resource\missions\*.dep del c:\vwe\gameleap\%1\resource\missions\*.dep /Q
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if exist c:\vwe\gameleap\%1\resource\missions\*.mw4 del c:\vwe\gameleap\%1\resource\missions\*.mw4 /Q
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pause
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GOTO START
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:PROPCORE
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@echo off
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@echo Clearing resource core/props files
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if exist c:\vwe\gameleap\%1\resource\core.dep del c:\vwe\gameleap\%1\resource\core.dep /Q
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if exist c:\vwe\gameleap\%1\resource\core.mw4 del c:\vwe\gameleap\%1\resource\core.mw4 /Q
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if exist c:\vwe\gameleap\%1\resource\props.dep del c:\vwe\gameleap\%1\resource\props.dep /Q
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if exist c:\vwe\gameleap\%1\resource\props.mw4 del c:\vwe\gameleap\%1\resource\props.mw4 /Q
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pause
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GOTO START
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:TEXTURE
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@echo off
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@echo Clearing resource texture files
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if exist c:\vwe\gameleap\%1\resource\textures.dep del c:\vwe\gameleap\%1\resource\textures.dep /Q
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if exist c:\vwe\gameleap\%1\resource\textures.mw4 del c:\vwe\gameleap\%1\resource\textures.mw4 /Q
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pause
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GOTO START
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:MAPMIS
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@echo off
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@echo Clearing maps Directory
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if exist c:\vwe\gameleap\%1\resource\maps\*.dep del c:\vwe\gameleap\%1\resource\maps\*.dep /Q
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if exist c:\vwe\gameleap\%1\resource\maps\*.mw4 del c:\vwe\gameleap\%1\resource\maps\*.mw4 /Q
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@echo Clearing missions Directory
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if exist c:\vwe\gameleap\%1\resource\missions\*.dep del c:\vwe\gameleap\%1\resource\missions\*.dep /Q
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if exist c:\vwe\gameleap\%1\resource\missions\*.mw4 del c:\vwe\gameleap\%1\resource\missions\*.mw4 /Q
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pause
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GOTO START
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:MAPS
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@echo off
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@echo Clearing maps Directory
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if exist c:\vwe\gameleap\%1\resource\maps\*.dep del c:\vwe\gameleap\%1\resource\maps\*.dep /Q
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if exist c:\vwe\gameleap\%1\resource\maps\*.mw4 del c:\vwe\gameleap\%1\resource\maps\*.mw4 /Q
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pause
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GOTO START
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:MISSIONS
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@echo off
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@echo Clearing missions Directory
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if exist c:\vwe\gameleap\%1\resource\missions\*.dep del c:\vwe\gameleap\%1\resource\missions\*.dep /Q
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if exist c:\vwe\gameleap\%1\resource\missions\*.mw4 del c:\vwe\gameleap\%1\resource\missions\*.mw4 /Q
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pause
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GOTO START
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:EXIT |