Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
240 lines
5.9 KiB
C++
240 lines
5.9 KiB
C++
//==========================================================================//
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// File: gosFX_DebrisCloud.hpp //
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// Project: gosFX //
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// Contents: DebrisCloud Component //
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//--------------------------------------------------------------------------//
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// Date Who Modification //
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// 09/23/99 MG Created //
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// //
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//--------------------------------------------------------------------------//
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// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//==========================================================================//
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//
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#pragma once
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#include "gosFX.hpp"
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#include "SpinningCloud.hpp"
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#include <MLR\MLR.hpp>
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namespace MidLevelRenderer {class MLRShape;}
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namespace gosFX
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{
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//############################################################################
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//####################### DebrisCloud__Specification #######################
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//############################################################################
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class DebrisCloud;
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class DebrisCloud__Specification:
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public Effect__Specification
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{
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friend class DebrisCloud;
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//----------------------------------------------------------------------
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// Constructors/Destructors
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//
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protected:
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DebrisCloud__Specification(
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Stuff::MemoryStream *stream,
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int gfx_version
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);
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public:
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typedef Effect__Specification BaseClass;
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DebrisCloud__Specification();
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~DebrisCloud__Specification();
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void
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Save(Stuff::MemoryStream *stream);
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static DebrisCloud__Specification*
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Make(
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Stuff::MemoryStream *stream,
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int gfx_version
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);
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void
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Copy(DebrisCloud__Specification *spec);
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void
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LoadGeometry(Stuff::MemoryStream *stream);
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void
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BuildDefaults();
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virtual bool
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IsDataValid(bool fix_data=false);
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//-------------------------------------------------------------------------
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// FCurves
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//
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public:
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ConstantCurve
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m_minimumDeviation;
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SplineCurve
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m_maximumDeviation;
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SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
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m_startingSpeed;
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SeededCurveOf<ComplexCurve, SplineCurve,Curve::e_ComplexSplineType>
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m_pLifeSpan;
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SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
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m_pEtherVelocityY;
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SeededCurveOf<SplineCurve, LinearCurve,Curve::e_SplineLinearType>
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m_pAccelerationY;
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SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
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m_pDrag;
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SeededCurveOf<ComplexCurve, LinearCurve,Curve::e_ComplexLinearType>
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m_pAlpha;
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SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
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m_pSpin;
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//-------------------------------------------------------------------------
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// Data
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//
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Stuff::Point3D
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m_centerOfForce;
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Stuff::DynamicArrayOf<MidLevelRenderer::MLRShape*>
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m_debrisPieces;
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Stuff::DynamicArrayOf<Stuff::Point3D>
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m_debrisPositions;
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Stuff::DynamicArrayOf<Stuff::Sphere>
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m_debrisSpheres;
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Stuff::DynamicArrayOf<Stuff::Scalar>
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m_debrisSeed;
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Stuff::MString
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m_shapeFile;
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};
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//############################################################################
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//######################### DebrisCloud__Particle #########################
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//############################################################################
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class DebrisCloud__Particle
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{
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public:
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Stuff::LinearMatrix4D
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m_localToParent;
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Stuff::Scalar
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m_age,
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m_ageRate,
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m_seed;
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Stuff::Vector3D
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m_angularVelocity,
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m_linearVelocity;
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Stuff::Scalar
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m_alpha;
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void
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TestInstance() const
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{}
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};
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//############################################################################
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//############################# DebrisCloud ################################
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//############################################################################
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class DebrisCloud:
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public Effect
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{
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//----------------------------------------------------------------------------
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// Class Registration Support
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//
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public:
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typedef Effect BaseClass;
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static void InitializeClass();
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static void TerminateClass();
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typedef DebrisCloud__Specification Specification;
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typedef DebrisCloud__Particle Particle;
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//----------------------------------------------------------------------------
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// Class Data Support
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//
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protected:
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DebrisCloud(
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Specification *spec,
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unsigned flags
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);
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public:
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static DebrisCloud*
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Make(
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Specification *spec,
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unsigned flags
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);
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Specification*
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GetSpecification()
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{
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Check_Object(this);
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return
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Cast_Object(Specification*, m_specification);
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}
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Particle*
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GetParticle(unsigned index)
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{
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Check_Object(this); Check_Object(GetSpecification());
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return
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Cast_Pointer(
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Particle*,
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&m_debrisPieces[index]
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);
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}
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static ClassData
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*DefaultData;
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//----------------------------------------------------------------------------
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// Testing
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//
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public:
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void
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TestInstance() const;
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//----------------------------------------------------------------------------
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// API
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//
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protected:
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bool
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Execute(ExecuteInfo *info);
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bool
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AnimateParticle(
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unsigned index,
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const Stuff::LinearMatrix4D *world_to_new_local,
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Stuff::Time till
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);
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virtual void
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DestroyParticle(unsigned index);
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void
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ComputeNewLinearVelocity(
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Particle *particle,
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Stuff::Scalar time_slice
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);
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public:
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void
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Start(ExecuteInfo *info);
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void
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Kill();
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bool
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HasFinished();
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void
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Draw(DrawInfo *info);
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protected:
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Stuff::DynamicArrayOf<DebrisCloud__Particle>
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m_debrisPieces;
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};
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}
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