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firestorm/Gameleap/code/mw4/Libraries/gosFX/gosFXHeaders.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

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840 B
C++

#pragma once
#include "gosFX.hpp"
#if 0
#define GFX_LOGIC(string) LOGIC("gosFX::" string)
#else
#define GFX_LOGIC(string)
#endif
#if 0
#define PARTICLE_LOGIC(string) GFX_LOGIC("AnimateParticle::" string)
#else
#define PARTICLE_LOGIC(string)
#endif
#if 0
#define GFX_RENDER(string) RENDER("gosFX::" string)
#else
#define GFX_RENDER(string)
#endif
#include <MLR\MLRClipper.hpp>
#include "Effect.hpp"
#include "ParticleCloud.hpp"
#include "PointCloud.hpp"
#include "ShardCloud.hpp"
#include "PertCloud.hpp"
#include "ShapeCloud.hpp"
#include "CardCloud.hpp"
#include "EffectCloud.hpp"
#include "EffectLibrary.hpp"
#include "Card.hpp"
#include "Shape.hpp"
#include "Tube.hpp"
#include "DebrisCloud.hpp"
#include "PointLight.hpp"
#include "Beam.hpp"
#include "Flare.hpp"
#include "SpriteCloud.hpp"