Files
firestorm/Gameleap/code/mw4/Tools/3DSPlugins/BRB/BRB.dsp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

253 lines
10 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="BRB" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=BRB - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "BRB.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BRB.mak" CFG="BRB - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BRB - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "BRB - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "BRB - Win32 Armor" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "BRB - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "BRB - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\Libraries\3dsmax2\Include" /I "." /I "..\..\..\Libraries\3dsmax2\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\Libraries" /I "..\..\..\..\CoreTech\Libraries" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "NDEBUG" /D "RELEASE" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"stdafx.h" /FD /GF /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 bmm.lib Core.lib Geom.lib Gfx.Lib Mesh.lib winmm.lib Util.lib Ws2_32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Release\BRB.dlu" /libpath:"..\..\..\Libraries\3dsMax2\Rellib"
!ELSEIF "$(CFG)" == "BRB - Win32 Profile"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Profile"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\Libraries\3dsmax2\Include" /I "." /I "..\..\..\Libraries\3dsmax2\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\Libraries" /I "..\..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Ow /Gf
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Rel\BRB.dlu" /libpath:"..\..\..\Libs\3dsMax2\Rel"
# ADD LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib winmm.lib Util.lib Ws2_32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Profile\BRB.dlu" /libpath:"..\..\..\Libraries\3dsMax2\Rellib"
!ELSEIF "$(CFG)" == "BRB - Win32 Armor"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Armor"
# PROP BASE Intermediate_Dir "Armor"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Armor"
# PROP Intermediate_Dir "Armor"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\Libraries\3dsmax2\Include" /I "." /I "..\..\..\Libraries\3dsmax2\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\Libraries" /I "..\..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "_ARMOR" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Ow /Gf
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Rel\BRB.dlu" /libpath:"..\..\..\Libs\3dsMax2\Rel"
# ADD LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib winmm.lib Util.lib Ws2_32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Armor\BRB.dlu" /libpath:"..\..\..\Libraries\3dsMax2\Rellib"
!ELSEIF "$(CFG)" == "BRB - Win32 Debug"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W3 /GR /Zi /Od /I "." /I "..\..\..\Libraries\3dsmax2\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\Libraries" /I "..\..\..\..\CoreTech\Libraries" /D "_AFX_NO_DB_SUPPORT" /D "_DEBUG" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "_ARMOR" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Debug\BRB.dlu" /libpath:"..\..\..\Libs\3dsMax2\Debug"
# ADD LINK32 bmm.lib Core.lib Geom.lib Gfx.Lib Mesh.lib winmm.lib Util.lib Ws2_32.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Debug\BRB.dlu" /libpath:"..\..\..\Libraries\3dsMax2\Dbglib"
!ENDIF
# Begin Target
# Name "BRB - Win32 Release"
# Name "BRB - Win32 Profile"
# Name "BRB - Win32 Armor"
# Name "BRB - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\About.cpp
# End Source File
# Begin Source File
SOURCE=.\BRB.cpp
# End Source File
# Begin Source File
SOURCE=.\BRB.def
# End Source File
# Begin Source File
SOURCE=.\BRB.rc
# End Source File
# Begin Source File
SOURCE=.\EditBatchFile.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\About.h
# End Source File
# Begin Source File
SOURCE=.\BRB.h
# End Source File
# Begin Source File
SOURCE=.\EditBatchFile.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\brb.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BRB.rc2
# End Source File
# Begin Source File
SOURCE=.\res\brb02.BMP
# End Source File
# Begin Source File
SOURCE=.\res\mech4.bmp
# End Source File
# Begin Source File
SOURCE=".\res\SPs-Kenny Microwaved.ico"
# End Source File
# End Group
# End Target
# End Project
# Section BRB : {5F4DF280-531B-11CF-91F6-C2863C385E30}
# 2:5:Class:CMSFlexGrid
# 2:10:HeaderFile:msflexgrid.h
# 2:8:ImplFile:msflexgrid.cpp
# End Section
# Section BRB : {BEF6E003-A874-101A-8BBA-00AA00300CAB}
# 2:5:Class:COleFont
# 2:10:HeaderFile:font.h
# 2:8:ImplFile:font.cpp
# End Section
# Section BRB : {6262D3A0-531B-11CF-91F6-C2863C385E30}
# 2:21:DefaultSinkHeaderFile:msflexgrid.h
# 2:16:DefaultSinkClass:CMSFlexGrid
# End Section
# Section BRB : {7BF80981-BF32-101A-8BBB-00AA00300CAB}
# 2:5:Class:CPicture
# 2:10:HeaderFile:picture.h
# 2:8:ImplFile:picture.cpp
# End Section
# Section BRB : {9F6AA700-D188-11CD-AD48-00AA003C9CB6}
# 2:5:Class:CRowCursor
# 2:10:HeaderFile:rowcursor.h
# 2:8:ImplFile:rowcursor.cpp
# End Section