Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
574 lines
19 KiB
Makefile
574 lines
19 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on Poltest.dsp
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!IF "$(CFG)" == ""
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CFG=Poltest - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Poltest - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "Poltest - Win32 Release" && "$(CFG)" !=\
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"Poltest - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Poltest.mak" CFG="Poltest - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Poltest - Win32 Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Poltest - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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!IF "$(CFG)" == "Poltest - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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!IF "$(RECURSE)" == "0"
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ALL : "..\..\..\..\3dsmax2\plugins\Poltest.dlu"
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!ELSE
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ALL : "..\..\..\..\3dsmax2\plugins\Poltest.dlu"
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!ENDIF
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CLEAN :
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-@erase "$(INTDIR)\NoMatDlg.obj"
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-@erase "$(INTDIR)\Poltest.obj"
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-@erase "$(INTDIR)\Poltest.res"
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-@erase "$(INTDIR)\vc50.idb"
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-@erase "$(INTDIR)\vc50.pdb"
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-@erase "$(OUTDIR)\Poltest.exp"
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-@erase "$(OUTDIR)\Poltest.lib"
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-@erase "..\..\..\..\3dsmax2\plugins\Poltest.dlu"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /G6 /MT /W3 /Gm /GX /Zi /Od /I "d:\mw4\libs\3dsmax2\include"\
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/I "d:\mw4\libs\3dsmax2\samples\modifier" /I "d:\mw4\Libs\3dsmax2\Sdksrc" /D\
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"WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /Fp"$(INTDIR)\Poltest.pch" /YX\
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/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.
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.c{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Poltest.res" /d "NDEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\Poltest.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB\
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COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib\
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core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib\
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winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
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uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows\
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/dll /incremental:no /pdb:"$(OUTDIR)\Poltest.pdb" /machine:I386\
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/def:".\Poltest.def" /out:"d:\3dsmax2\plugins\Poltest.dlu"\
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/implib:"$(OUTDIR)\Poltest.lib" /libpath:"d:\mw4\libs\3dsmax2\rel"
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DEF_FILE= \
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".\Poltest.def"
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LINK32_OBJS= \
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"$(INTDIR)\NoMatDlg.obj" \
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"$(INTDIR)\Poltest.obj" \
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"$(INTDIR)\Poltest.res"
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"..\..\..\..\3dsmax2\plugins\Poltest.dlu" : "$(OUTDIR)" $(DEF_FILE)\
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$(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Poltest - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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!IF "$(RECURSE)" == "0"
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ALL : "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu"
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!ELSE
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ALL : "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu"
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!ENDIF
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CLEAN :
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-@erase "$(INTDIR)\NoMatDlg.obj"
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-@erase "$(INTDIR)\Poltest.obj"
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-@erase "$(INTDIR)\Poltest.res"
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-@erase "$(INTDIR)\vc50.idb"
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-@erase "$(INTDIR)\vc50.pdb"
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-@erase "$(OUTDIR)\Poltest.exp"
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-@erase "$(OUTDIR)\Poltest.lib"
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-@erase "$(OUTDIR)\Poltest.pdb"
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-@erase "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu"
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-@erase "..\..\..\..\maxdbg20\MyPlugins\Poltest.ilk"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /G6 /MTd /W3 /Gm /GX /Zi /Od /I "d:\mw4\libs\3dsmax2\include"\
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/I "d:\mw4\libs\3dsmax2\samples\modifier" /I "d:\mw4\Libs\3dsmax2\Sdksrc" /D\
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"WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Fp"$(INTDIR)\Poltest.pch" /YX\
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/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.
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.c{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Poltest.res" /d "_DEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\Poltest.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB\
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COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib\
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core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib\
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winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
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uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows\
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/dll /incremental:yes /pdb:"$(OUTDIR)\Poltest.pdb" /debug /machine:I386\
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/def:".\Poltest.def" /out:"d:\maxdbg20\MyPlugins\Poltest.dlu"\
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/implib:"$(OUTDIR)\Poltest.lib" /pdbtype:sept\
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/libpath:"d:\mw4\libs\3dsmax2\debug"
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DEF_FILE= \
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".\Poltest.def"
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LINK32_OBJS= \
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"$(INTDIR)\NoMatDlg.obj" \
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"$(INTDIR)\Poltest.obj" \
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"$(INTDIR)\Poltest.res"
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"..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu" : "$(OUTDIR)" $(DEF_FILE)\
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$(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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!IF "$(CFG)" == "Poltest - Win32 Release" || "$(CFG)" ==\
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"Poltest - Win32 Debug"
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SOURCE=.\NoMatDlg.cpp
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!IF "$(CFG)" == "Poltest - Win32 Release"
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"$(INTDIR)\NoMatDlg.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "Poltest - Win32 Debug"
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DEP_CPP_NOMAT=\
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"..\..\..\libs\3dsmax2\include\acolor.h"\
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"..\..\..\libs\3dsmax2\include\animtbl.h"\
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"..\..\..\libs\3dsmax2\include\appio.h"\
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"..\..\..\libs\3dsmax2\include\assert1.h"\
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"..\..\..\libs\3dsmax2\include\bitarray.h"\
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"..\..\..\libs\3dsmax2\include\box2.h"\
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"..\..\..\libs\3dsmax2\include\box3.h"\
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"..\..\..\libs\3dsmax2\include\buildver.h"\
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"..\..\..\libs\3dsmax2\include\channels.h"\
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"..\..\..\libs\3dsmax2\include\cmdmode.h"\
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"..\..\..\libs\3dsmax2\include\color.h"\
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"..\..\..\libs\3dsmax2\include\control.h"\
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"..\..\..\libs\3dsmax2\include\coreexp.h"\
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"..\..\..\libs\3dsmax2\include\custcont.h"\
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"..\..\..\libs\3dsmax2\include\dbgprint.h"\
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"..\..\..\libs\3dsmax2\include\dpoint3.h"\
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"..\..\..\libs\3dsmax2\include\euler.h"\
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"..\..\..\libs\3dsmax2\include\evuser.h"\
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"..\..\..\libs\3dsmax2\include\export.h"\
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"..\..\..\libs\3dsmax2\include\gencam.h"\
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"..\..\..\libs\3dsmax2\include\genhier.h"\
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"..\..\..\libs\3dsmax2\include\genlight.h"\
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"..\..\..\libs\3dsmax2\include\genshape.h"\
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"..\..\..\libs\3dsmax2\include\geom.h"\
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"..\..\..\libs\3dsmax2\include\geomlib.h"\
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"..\..\..\libs\3dsmax2\include\gfloat.h"\
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"..\..\..\libs\3dsmax2\include\gfx.h"\
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"..\..\..\libs\3dsmax2\include\gfxlib.h"\
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"..\..\..\libs\3dsmax2\include\gutil.h"\
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"..\..\..\libs\3dsmax2\include\hitdata.h"\
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"..\..\..\libs\3dsmax2\include\hold.h"\
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"..\..\..\libs\3dsmax2\include\impapi.h"\
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"..\..\..\libs\3dsmax2\include\impexp.h"\
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"..\..\..\libs\3dsmax2\include\imtl.h"\
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"..\..\..\libs\3dsmax2\include\inode.h"\
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"..\..\..\libs\3dsmax2\include\interval.h"\
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"..\..\..\libs\3dsmax2\include\ioapi.h"\
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"..\..\..\libs\3dsmax2\include\iparamb.h"\
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"..\..\..\libs\3dsmax2\include\ipoint2.h"\
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"..\..\..\libs\3dsmax2\include\ipoint3.h"\
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"..\..\..\libs\3dsmax2\include\istdplug.h"\
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"..\..\..\libs\3dsmax2\include\lockid.h"\
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"..\..\..\libs\3dsmax2\include\log.h"\
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"..\..\..\libs\3dsmax2\include\matrix2.h"\
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"..\..\..\libs\3dsmax2\include\matrix3.h"\
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"..\..\..\libs\3dsmax2\include\max.h"\
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"..\..\..\libs\3dsmax2\include\maxapi.h"\
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"..\..\..\libs\3dsmax2\include\maxcom.h"\
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"..\..\..\libs\3dsmax2\include\maxtess.h"\
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"..\..\..\libs\3dsmax2\include\maxtypes.h"\
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"..\..\..\libs\3dsmax2\include\mesh.h"\
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"..\..\..\libs\3dsmax2\include\meshlib.h"\
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"..\..\..\libs\3dsmax2\include\mouseman.h"\
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"..\..\..\libs\3dsmax2\include\mtl.h"\
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"..\..\..\libs\3dsmax2\include\nametab.h"\
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"..\..\..\libs\3dsmax2\include\object.h"\
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"..\..\..\libs\3dsmax2\include\objmode.h"\
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"..\..\..\libs\3dsmax2\include\patch.h"\
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"..\..\..\libs\3dsmax2\include\patchlib.h"\
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"..\..\..\libs\3dsmax2\include\patchobj.h"\
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"..\..\..\libs\3dsmax2\include\plugapi.h"\
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"..\..\..\libs\3dsmax2\include\plugin.h"\
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"..\..\..\libs\3dsmax2\include\point2.h"\
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"..\..\..\libs\3dsmax2\include\point3.h"\
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"..\..\..\libs\3dsmax2\include\point4.h"\
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"..\..\..\libs\3dsmax2\include\ptrvec.h"\
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"..\..\..\libs\3dsmax2\include\quat.h"\
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"..\..\..\libs\3dsmax2\include\ref.h"\
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"..\..\..\libs\3dsmax2\include\render.h"\
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"..\..\..\libs\3dsmax2\include\rtclick.h"\
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"..\..\..\libs\3dsmax2\include\sceneapi.h"\
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"..\..\..\libs\3dsmax2\include\snap.h"\
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"..\..\..\libs\3dsmax2\include\soundobj.h"\
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"..\..\..\libs\3dsmax2\include\stack.h"\
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"..\..\..\libs\3dsmax2\include\stack3.h"\
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"..\..\..\libs\3dsmax2\include\strbasic.h"\
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"..\..\..\libs\3dsmax2\include\strclass.h"\
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"..\..\..\libs\3dsmax2\include\tab.h"\
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"..\..\..\libs\3dsmax2\include\trig.h"\
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"..\..\..\libs\3dsmax2\include\triobj.h"\
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"..\..\..\libs\3dsmax2\include\units.h"\
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"..\..\..\libs\3dsmax2\include\utilapi.h"\
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"..\..\..\libs\3dsmax2\include\utilexp.h"\
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"..\..\..\libs\3dsmax2\include\utillib.h"\
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"..\..\..\libs\3dsmax2\include\vedge.h"\
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"..\..\..\libs\3dsmax2\include\winutil.h"\
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".\NoMatDlg.h"\
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".\Poltest.h"\
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NODEP_CPP_NOMAT=\
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".\stdafx.h"\
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"$(INTDIR)\NoMatDlg.obj" : $(SOURCE) $(DEP_CPP_NOMAT) "$(INTDIR)"
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!ENDIF
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SOURCE=.\Poltest.cpp
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!IF "$(CFG)" == "Poltest - Win32 Release"
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DEP_CPP_POLTE=\
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"..\..\..\libs\3dsmax2\include\acolor.h"\
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"..\..\..\libs\3dsmax2\include\animtbl.h"\
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"..\..\..\libs\3dsmax2\include\appio.h"\
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"..\..\..\libs\3dsmax2\include\assert1.h"\
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"..\..\..\libs\3dsmax2\include\bitarray.h"\
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"..\..\..\libs\3dsmax2\include\bitmap.h"\
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"..\..\..\libs\3dsmax2\include\bmmlib.h"\
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"..\..\..\libs\3dsmax2\include\box2.h"\
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"..\..\..\libs\3dsmax2\include\box3.h"\
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"..\..\..\libs\3dsmax2\include\buildver.h"\
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"..\..\..\libs\3dsmax2\include\channels.h"\
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"..\..\..\libs\3dsmax2\include\cmdmode.h"\
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"..\..\..\libs\3dsmax2\include\color.h"\
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"..\..\..\libs\3dsmax2\include\control.h"\
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"..\..\..\libs\3dsmax2\include\coreexp.h"\
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"..\..\..\libs\3dsmax2\include\custcont.h"\
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"..\..\..\libs\3dsmax2\include\dbgprint.h"\
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"..\..\..\libs\3dsmax2\include\decomp.h"\
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"..\..\..\libs\3dsmax2\include\dpoint3.h"\
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"..\..\..\libs\3dsmax2\include\euler.h"\
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"..\..\..\libs\3dsmax2\include\evuser.h"\
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"..\..\..\libs\3dsmax2\include\export.h"\
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"..\..\..\libs\3dsmax2\include\gencam.h"\
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"..\..\..\libs\3dsmax2\include\genhier.h"\
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"..\..\..\libs\3dsmax2\include\genlight.h"\
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"..\..\..\libs\3dsmax2\include\genshape.h"\
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"..\..\..\libs\3dsmax2\include\geom.h"\
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"..\..\..\libs\3dsmax2\include\geomlib.h"\
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"..\..\..\libs\3dsmax2\include\gfloat.h"\
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"..\..\..\libs\3dsmax2\include\gfx.h"\
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"..\..\..\libs\3dsmax2\include\gfxlib.h"\
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"..\..\..\libs\3dsmax2\include\gutil.h"\
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"..\..\..\libs\3dsmax2\include\hitdata.h"\
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"..\..\..\libs\3dsmax2\include\hold.h"\
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"..\..\..\libs\3dsmax2\include\impapi.h"\
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"..\..\..\libs\3dsmax2\include\impexp.h"\
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"..\..\..\libs\3dsmax2\include\imtl.h"\
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"..\..\..\libs\3dsmax2\include\inode.h"\
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"..\..\..\libs\3dsmax2\include\interval.h"\
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"..\..\..\libs\3dsmax2\include\ioapi.h"\
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"..\..\..\libs\3dsmax2\include\iparamb.h"\
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"..\..\..\libs\3dsmax2\include\iparamm.h"\
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"..\..\..\libs\3dsmax2\include\ipoint2.h"\
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"..\..\..\libs\3dsmax2\include\ipoint3.h"\
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"..\..\..\libs\3dsmax2\include\istdplug.h"\
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"..\..\..\libs\3dsmax2\include\linklist.h"\
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"..\..\..\libs\3dsmax2\include\lockid.h"\
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"..\..\..\libs\3dsmax2\include\log.h"\
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"..\..\..\libs\3dsmax2\include\matrix2.h"\
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"..\..\..\libs\3dsmax2\include\matrix3.h"\
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"..\..\..\libs\3dsmax2\include\max.h"\
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"..\..\..\libs\3dsmax2\include\maxapi.h"\
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"..\..\..\libs\3dsmax2\include\maxcom.h"\
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"..\..\..\libs\3dsmax2\include\maxtess.h"\
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"..\..\..\libs\3dsmax2\include\maxtypes.h"\
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"..\..\..\libs\3dsmax2\include\mesh.h"\
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"..\..\..\libs\3dsmax2\include\meshlib.h"\
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"..\..\..\libs\3dsmax2\include\modstack.h"\
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"..\..\..\libs\3dsmax2\include\mouseman.h"\
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"..\..\..\libs\3dsmax2\include\mtl.h"\
|
|
"..\..\..\libs\3dsmax2\include\nametab.h"\
|
|
"..\..\..\libs\3dsmax2\include\object.h"\
|
|
"..\..\..\libs\3dsmax2\include\objmode.h"\
|
|
"..\..\..\libs\3dsmax2\include\palutil.h"\
|
|
"..\..\..\libs\3dsmax2\include\partclib.h"\
|
|
"..\..\..\libs\3dsmax2\include\particle.h"\
|
|
"..\..\..\libs\3dsmax2\include\patch.h"\
|
|
"..\..\..\libs\3dsmax2\include\patchlib.h"\
|
|
"..\..\..\libs\3dsmax2\include\patchobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\plugapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\plugin.h"\
|
|
"..\..\..\libs\3dsmax2\include\point2.h"\
|
|
"..\..\..\libs\3dsmax2\include\point3.h"\
|
|
"..\..\..\libs\3dsmax2\include\point4.h"\
|
|
"..\..\..\libs\3dsmax2\include\ptrvec.h"\
|
|
"..\..\..\libs\3dsmax2\include\quat.h"\
|
|
"..\..\..\libs\3dsmax2\include\ref.h"\
|
|
"..\..\..\libs\3dsmax2\include\render.h"\
|
|
"..\..\..\libs\3dsmax2\include\rtclick.h"\
|
|
"..\..\..\libs\3dsmax2\include\sceneapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\simpmod.h"\
|
|
"..\..\..\libs\3dsmax2\include\simpobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\snap.h"\
|
|
"..\..\..\libs\3dsmax2\include\soundobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\stack.h"\
|
|
"..\..\..\libs\3dsmax2\include\stack3.h"\
|
|
"..\..\..\libs\3dsmax2\include\strbasic.h"\
|
|
"..\..\..\libs\3dsmax2\include\strclass.h"\
|
|
"..\..\..\libs\3dsmax2\include\tab.h"\
|
|
"..\..\..\libs\3dsmax2\include\texutil.h"\
|
|
"..\..\..\libs\3dsmax2\include\trig.h"\
|
|
"..\..\..\libs\3dsmax2\include\triobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\units.h"\
|
|
"..\..\..\libs\3dsmax2\include\utilapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\utilexp.h"\
|
|
"..\..\..\libs\3dsmax2\include\utillib.h"\
|
|
"..\..\..\libs\3dsmax2\include\vedge.h"\
|
|
"..\..\..\libs\3dsmax2\include\winutil.h"\
|
|
"..\..\..\libs\3dsmax2\samples\modifier\mapping.h"\
|
|
"..\..\..\libs\3dsmax2\samples\modifier\mods.h"\
|
|
".\mapmoddup.cpp"\
|
|
".\Poltest.h"\
|
|
".\textparts.hpp"\
|
|
|
|
|
|
"$(INTDIR)\Poltest.obj" : $(SOURCE) $(DEP_CPP_POLTE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Poltest - Win32 Debug"
|
|
|
|
DEP_CPP_POLTE=\
|
|
"..\..\..\libs\3dsmax2\include\acolor.h"\
|
|
"..\..\..\libs\3dsmax2\include\animtbl.h"\
|
|
"..\..\..\libs\3dsmax2\include\appio.h"\
|
|
"..\..\..\libs\3dsmax2\include\assert1.h"\
|
|
"..\..\..\libs\3dsmax2\include\bitarray.h"\
|
|
"..\..\..\libs\3dsmax2\include\bitmap.h"\
|
|
"..\..\..\libs\3dsmax2\include\bmmlib.h"\
|
|
"..\..\..\libs\3dsmax2\include\box2.h"\
|
|
"..\..\..\libs\3dsmax2\include\box3.h"\
|
|
"..\..\..\libs\3dsmax2\include\buildver.h"\
|
|
"..\..\..\libs\3dsmax2\include\channels.h"\
|
|
"..\..\..\libs\3dsmax2\include\cmdmode.h"\
|
|
"..\..\..\libs\3dsmax2\include\color.h"\
|
|
"..\..\..\libs\3dsmax2\include\control.h"\
|
|
"..\..\..\libs\3dsmax2\include\coreexp.h"\
|
|
"..\..\..\libs\3dsmax2\include\custcont.h"\
|
|
"..\..\..\libs\3dsmax2\include\dbgprint.h"\
|
|
"..\..\..\libs\3dsmax2\include\decomp.h"\
|
|
"..\..\..\libs\3dsmax2\include\dpoint3.h"\
|
|
"..\..\..\libs\3dsmax2\include\euler.h"\
|
|
"..\..\..\libs\3dsmax2\include\evuser.h"\
|
|
"..\..\..\libs\3dsmax2\include\export.h"\
|
|
"..\..\..\libs\3dsmax2\include\gencam.h"\
|
|
"..\..\..\libs\3dsmax2\include\genhier.h"\
|
|
"..\..\..\libs\3dsmax2\include\genlight.h"\
|
|
"..\..\..\libs\3dsmax2\include\genshape.h"\
|
|
"..\..\..\libs\3dsmax2\include\geom.h"\
|
|
"..\..\..\libs\3dsmax2\include\geomlib.h"\
|
|
"..\..\..\libs\3dsmax2\include\gfloat.h"\
|
|
"..\..\..\libs\3dsmax2\include\gfx.h"\
|
|
"..\..\..\libs\3dsmax2\include\gfxlib.h"\
|
|
"..\..\..\libs\3dsmax2\include\gutil.h"\
|
|
"..\..\..\libs\3dsmax2\include\hitdata.h"\
|
|
"..\..\..\libs\3dsmax2\include\hold.h"\
|
|
"..\..\..\libs\3dsmax2\include\impapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\impexp.h"\
|
|
"..\..\..\libs\3dsmax2\include\imtl.h"\
|
|
"..\..\..\libs\3dsmax2\include\inode.h"\
|
|
"..\..\..\libs\3dsmax2\include\interval.h"\
|
|
"..\..\..\libs\3dsmax2\include\ioapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\iparamb.h"\
|
|
"..\..\..\libs\3dsmax2\include\iparamm.h"\
|
|
"..\..\..\libs\3dsmax2\include\ipoint2.h"\
|
|
"..\..\..\libs\3dsmax2\include\ipoint3.h"\
|
|
"..\..\..\libs\3dsmax2\include\istdplug.h"\
|
|
"..\..\..\libs\3dsmax2\include\linklist.h"\
|
|
"..\..\..\libs\3dsmax2\include\lockid.h"\
|
|
"..\..\..\libs\3dsmax2\include\log.h"\
|
|
"..\..\..\libs\3dsmax2\include\matrix2.h"\
|
|
"..\..\..\libs\3dsmax2\include\matrix3.h"\
|
|
"..\..\..\libs\3dsmax2\include\max.h"\
|
|
"..\..\..\libs\3dsmax2\include\maxapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\maxcom.h"\
|
|
"..\..\..\libs\3dsmax2\include\maxtess.h"\
|
|
"..\..\..\libs\3dsmax2\include\maxtypes.h"\
|
|
"..\..\..\libs\3dsmax2\include\mesh.h"\
|
|
"..\..\..\libs\3dsmax2\include\meshlib.h"\
|
|
"..\..\..\libs\3dsmax2\include\modstack.h"\
|
|
"..\..\..\libs\3dsmax2\include\mouseman.h"\
|
|
"..\..\..\libs\3dsmax2\include\mtl.h"\
|
|
"..\..\..\libs\3dsmax2\include\nametab.h"\
|
|
"..\..\..\libs\3dsmax2\include\object.h"\
|
|
"..\..\..\libs\3dsmax2\include\objmode.h"\
|
|
"..\..\..\libs\3dsmax2\include\palutil.h"\
|
|
"..\..\..\libs\3dsmax2\include\partclib.h"\
|
|
"..\..\..\libs\3dsmax2\include\particle.h"\
|
|
"..\..\..\libs\3dsmax2\include\patch.h"\
|
|
"..\..\..\libs\3dsmax2\include\patchlib.h"\
|
|
"..\..\..\libs\3dsmax2\include\patchobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\plugapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\plugin.h"\
|
|
"..\..\..\libs\3dsmax2\include\point2.h"\
|
|
"..\..\..\libs\3dsmax2\include\point3.h"\
|
|
"..\..\..\libs\3dsmax2\include\point4.h"\
|
|
"..\..\..\libs\3dsmax2\include\ptrvec.h"\
|
|
"..\..\..\libs\3dsmax2\include\quat.h"\
|
|
"..\..\..\libs\3dsmax2\include\ref.h"\
|
|
"..\..\..\libs\3dsmax2\include\render.h"\
|
|
"..\..\..\libs\3dsmax2\include\rtclick.h"\
|
|
"..\..\..\libs\3dsmax2\include\sceneapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\simpmod.h"\
|
|
"..\..\..\libs\3dsmax2\include\simpobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\snap.h"\
|
|
"..\..\..\libs\3dsmax2\include\soundobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\stack.h"\
|
|
"..\..\..\libs\3dsmax2\include\stack3.h"\
|
|
"..\..\..\libs\3dsmax2\include\strbasic.h"\
|
|
"..\..\..\libs\3dsmax2\include\strclass.h"\
|
|
"..\..\..\libs\3dsmax2\include\tab.h"\
|
|
"..\..\..\libs\3dsmax2\include\texutil.h"\
|
|
"..\..\..\libs\3dsmax2\include\trig.h"\
|
|
"..\..\..\libs\3dsmax2\include\triobj.h"\
|
|
"..\..\..\libs\3dsmax2\include\units.h"\
|
|
"..\..\..\libs\3dsmax2\include\utilapi.h"\
|
|
"..\..\..\libs\3dsmax2\include\utilexp.h"\
|
|
"..\..\..\libs\3dsmax2\include\utillib.h"\
|
|
"..\..\..\libs\3dsmax2\include\vedge.h"\
|
|
"..\..\..\libs\3dsmax2\include\winutil.h"\
|
|
"..\..\..\libs\3dsmax2\samples\modifier\mapping.h"\
|
|
"..\..\..\libs\3dsmax2\samples\modifier\mods.h"\
|
|
".\mapmoddup.cpp"\
|
|
".\Poltest.h"\
|
|
".\textparts.hpp"\
|
|
|
|
|
|
"$(INTDIR)\Poltest.obj" : $(SOURCE) $(DEP_CPP_POLTE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\Poltest.rc
|
|
|
|
"$(INTDIR)\Poltest.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
|
|
|
|
|
|
|
!ENDIF
|
|
|