Files
firestorm/Gameleap/code/mw4/Tools/3DSPlugins/Polisher/Poltest.mak
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

574 lines
19 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on Poltest.dsp
!IF "$(CFG)" == ""
CFG=Poltest - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Poltest - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Poltest - Win32 Release" && "$(CFG)" !=\
"Poltest - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Poltest.mak" CFG="Poltest - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Poltest - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "Poltest - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "Poltest - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
!IF "$(RECURSE)" == "0"
ALL : "..\..\..\..\3dsmax2\plugins\Poltest.dlu"
!ELSE
ALL : "..\..\..\..\3dsmax2\plugins\Poltest.dlu"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\NoMatDlg.obj"
-@erase "$(INTDIR)\Poltest.obj"
-@erase "$(INTDIR)\Poltest.res"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(OUTDIR)\Poltest.exp"
-@erase "$(OUTDIR)\Poltest.lib"
-@erase "..\..\..\..\3dsmax2\plugins\Poltest.dlu"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G6 /MT /W3 /Gm /GX /Zi /Od /I "d:\mw4\libs\3dsmax2\include"\
/I "d:\mw4\libs\3dsmax2\samples\modifier" /I "d:\mw4\Libs\3dsmax2\Sdksrc" /D\
"WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /Fp"$(INTDIR)\Poltest.pch" /YX\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Release/
CPP_SBRS=.
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Poltest.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Poltest.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB\
COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib\
core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib\
winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows\
/dll /incremental:no /pdb:"$(OUTDIR)\Poltest.pdb" /machine:I386\
/def:".\Poltest.def" /out:"d:\3dsmax2\plugins\Poltest.dlu"\
/implib:"$(OUTDIR)\Poltest.lib" /libpath:"d:\mw4\libs\3dsmax2\rel"
DEF_FILE= \
".\Poltest.def"
LINK32_OBJS= \
"$(INTDIR)\NoMatDlg.obj" \
"$(INTDIR)\Poltest.obj" \
"$(INTDIR)\Poltest.res"
"..\..\..\..\3dsmax2\plugins\Poltest.dlu" : "$(OUTDIR)" $(DEF_FILE)\
$(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Poltest - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
!IF "$(RECURSE)" == "0"
ALL : "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu"
!ELSE
ALL : "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\NoMatDlg.obj"
-@erase "$(INTDIR)\Poltest.obj"
-@erase "$(INTDIR)\Poltest.res"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(OUTDIR)\Poltest.exp"
-@erase "$(OUTDIR)\Poltest.lib"
-@erase "$(OUTDIR)\Poltest.pdb"
-@erase "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu"
-@erase "..\..\..\..\maxdbg20\MyPlugins\Poltest.ilk"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G6 /MTd /W3 /Gm /GX /Zi /Od /I "d:\mw4\libs\3dsmax2\include"\
/I "d:\mw4\libs\3dsmax2\samples\modifier" /I "d:\mw4\Libs\3dsmax2\Sdksrc" /D\
"WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Fp"$(INTDIR)\Poltest.pch" /YX\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Poltest.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Poltest.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB\
COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib\
core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib\
winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows\
/dll /incremental:yes /pdb:"$(OUTDIR)\Poltest.pdb" /debug /machine:I386\
/def:".\Poltest.def" /out:"d:\maxdbg20\MyPlugins\Poltest.dlu"\
/implib:"$(OUTDIR)\Poltest.lib" /pdbtype:sept\
/libpath:"d:\mw4\libs\3dsmax2\debug"
DEF_FILE= \
".\Poltest.def"
LINK32_OBJS= \
"$(INTDIR)\NoMatDlg.obj" \
"$(INTDIR)\Poltest.obj" \
"$(INTDIR)\Poltest.res"
"..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu" : "$(OUTDIR)" $(DEF_FILE)\
$(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(CFG)" == "Poltest - Win32 Release" || "$(CFG)" ==\
"Poltest - Win32 Debug"
SOURCE=.\NoMatDlg.cpp
!IF "$(CFG)" == "Poltest - Win32 Release"
"$(INTDIR)\NoMatDlg.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Poltest - Win32 Debug"
DEP_CPP_NOMAT=\
"..\..\..\libs\3dsmax2\include\acolor.h"\
"..\..\..\libs\3dsmax2\include\animtbl.h"\
"..\..\..\libs\3dsmax2\include\appio.h"\
"..\..\..\libs\3dsmax2\include\assert1.h"\
"..\..\..\libs\3dsmax2\include\bitarray.h"\
"..\..\..\libs\3dsmax2\include\box2.h"\
"..\..\..\libs\3dsmax2\include\box3.h"\
"..\..\..\libs\3dsmax2\include\buildver.h"\
"..\..\..\libs\3dsmax2\include\channels.h"\
"..\..\..\libs\3dsmax2\include\cmdmode.h"\
"..\..\..\libs\3dsmax2\include\color.h"\
"..\..\..\libs\3dsmax2\include\control.h"\
"..\..\..\libs\3dsmax2\include\coreexp.h"\
"..\..\..\libs\3dsmax2\include\custcont.h"\
"..\..\..\libs\3dsmax2\include\dbgprint.h"\
"..\..\..\libs\3dsmax2\include\dpoint3.h"\
"..\..\..\libs\3dsmax2\include\euler.h"\
"..\..\..\libs\3dsmax2\include\evuser.h"\
"..\..\..\libs\3dsmax2\include\export.h"\
"..\..\..\libs\3dsmax2\include\gencam.h"\
"..\..\..\libs\3dsmax2\include\genhier.h"\
"..\..\..\libs\3dsmax2\include\genlight.h"\
"..\..\..\libs\3dsmax2\include\genshape.h"\
"..\..\..\libs\3dsmax2\include\geom.h"\
"..\..\..\libs\3dsmax2\include\geomlib.h"\
"..\..\..\libs\3dsmax2\include\gfloat.h"\
"..\..\..\libs\3dsmax2\include\gfx.h"\
"..\..\..\libs\3dsmax2\include\gfxlib.h"\
"..\..\..\libs\3dsmax2\include\gutil.h"\
"..\..\..\libs\3dsmax2\include\hitdata.h"\
"..\..\..\libs\3dsmax2\include\hold.h"\
"..\..\..\libs\3dsmax2\include\impapi.h"\
"..\..\..\libs\3dsmax2\include\impexp.h"\
"..\..\..\libs\3dsmax2\include\imtl.h"\
"..\..\..\libs\3dsmax2\include\inode.h"\
"..\..\..\libs\3dsmax2\include\interval.h"\
"..\..\..\libs\3dsmax2\include\ioapi.h"\
"..\..\..\libs\3dsmax2\include\iparamb.h"\
"..\..\..\libs\3dsmax2\include\ipoint2.h"\
"..\..\..\libs\3dsmax2\include\ipoint3.h"\
"..\..\..\libs\3dsmax2\include\istdplug.h"\
"..\..\..\libs\3dsmax2\include\lockid.h"\
"..\..\..\libs\3dsmax2\include\log.h"\
"..\..\..\libs\3dsmax2\include\matrix2.h"\
"..\..\..\libs\3dsmax2\include\matrix3.h"\
"..\..\..\libs\3dsmax2\include\max.h"\
"..\..\..\libs\3dsmax2\include\maxapi.h"\
"..\..\..\libs\3dsmax2\include\maxcom.h"\
"..\..\..\libs\3dsmax2\include\maxtess.h"\
"..\..\..\libs\3dsmax2\include\maxtypes.h"\
"..\..\..\libs\3dsmax2\include\mesh.h"\
"..\..\..\libs\3dsmax2\include\meshlib.h"\
"..\..\..\libs\3dsmax2\include\mouseman.h"\
"..\..\..\libs\3dsmax2\include\mtl.h"\
"..\..\..\libs\3dsmax2\include\nametab.h"\
"..\..\..\libs\3dsmax2\include\object.h"\
"..\..\..\libs\3dsmax2\include\objmode.h"\
"..\..\..\libs\3dsmax2\include\patch.h"\
"..\..\..\libs\3dsmax2\include\patchlib.h"\
"..\..\..\libs\3dsmax2\include\patchobj.h"\
"..\..\..\libs\3dsmax2\include\plugapi.h"\
"..\..\..\libs\3dsmax2\include\plugin.h"\
"..\..\..\libs\3dsmax2\include\point2.h"\
"..\..\..\libs\3dsmax2\include\point3.h"\
"..\..\..\libs\3dsmax2\include\point4.h"\
"..\..\..\libs\3dsmax2\include\ptrvec.h"\
"..\..\..\libs\3dsmax2\include\quat.h"\
"..\..\..\libs\3dsmax2\include\ref.h"\
"..\..\..\libs\3dsmax2\include\render.h"\
"..\..\..\libs\3dsmax2\include\rtclick.h"\
"..\..\..\libs\3dsmax2\include\sceneapi.h"\
"..\..\..\libs\3dsmax2\include\snap.h"\
"..\..\..\libs\3dsmax2\include\soundobj.h"\
"..\..\..\libs\3dsmax2\include\stack.h"\
"..\..\..\libs\3dsmax2\include\stack3.h"\
"..\..\..\libs\3dsmax2\include\strbasic.h"\
"..\..\..\libs\3dsmax2\include\strclass.h"\
"..\..\..\libs\3dsmax2\include\tab.h"\
"..\..\..\libs\3dsmax2\include\trig.h"\
"..\..\..\libs\3dsmax2\include\triobj.h"\
"..\..\..\libs\3dsmax2\include\units.h"\
"..\..\..\libs\3dsmax2\include\utilapi.h"\
"..\..\..\libs\3dsmax2\include\utilexp.h"\
"..\..\..\libs\3dsmax2\include\utillib.h"\
"..\..\..\libs\3dsmax2\include\vedge.h"\
"..\..\..\libs\3dsmax2\include\winutil.h"\
".\NoMatDlg.h"\
".\Poltest.h"\
NODEP_CPP_NOMAT=\
".\stdafx.h"\
"$(INTDIR)\NoMatDlg.obj" : $(SOURCE) $(DEP_CPP_NOMAT) "$(INTDIR)"
!ENDIF
SOURCE=.\Poltest.cpp
!IF "$(CFG)" == "Poltest - Win32 Release"
DEP_CPP_POLTE=\
"..\..\..\libs\3dsmax2\include\acolor.h"\
"..\..\..\libs\3dsmax2\include\animtbl.h"\
"..\..\..\libs\3dsmax2\include\appio.h"\
"..\..\..\libs\3dsmax2\include\assert1.h"\
"..\..\..\libs\3dsmax2\include\bitarray.h"\
"..\..\..\libs\3dsmax2\include\bitmap.h"\
"..\..\..\libs\3dsmax2\include\bmmlib.h"\
"..\..\..\libs\3dsmax2\include\box2.h"\
"..\..\..\libs\3dsmax2\include\box3.h"\
"..\..\..\libs\3dsmax2\include\buildver.h"\
"..\..\..\libs\3dsmax2\include\channels.h"\
"..\..\..\libs\3dsmax2\include\cmdmode.h"\
"..\..\..\libs\3dsmax2\include\color.h"\
"..\..\..\libs\3dsmax2\include\control.h"\
"..\..\..\libs\3dsmax2\include\coreexp.h"\
"..\..\..\libs\3dsmax2\include\custcont.h"\
"..\..\..\libs\3dsmax2\include\dbgprint.h"\
"..\..\..\libs\3dsmax2\include\decomp.h"\
"..\..\..\libs\3dsmax2\include\dpoint3.h"\
"..\..\..\libs\3dsmax2\include\euler.h"\
"..\..\..\libs\3dsmax2\include\evuser.h"\
"..\..\..\libs\3dsmax2\include\export.h"\
"..\..\..\libs\3dsmax2\include\gencam.h"\
"..\..\..\libs\3dsmax2\include\genhier.h"\
"..\..\..\libs\3dsmax2\include\genlight.h"\
"..\..\..\libs\3dsmax2\include\genshape.h"\
"..\..\..\libs\3dsmax2\include\geom.h"\
"..\..\..\libs\3dsmax2\include\geomlib.h"\
"..\..\..\libs\3dsmax2\include\gfloat.h"\
"..\..\..\libs\3dsmax2\include\gfx.h"\
"..\..\..\libs\3dsmax2\include\gfxlib.h"\
"..\..\..\libs\3dsmax2\include\gutil.h"\
"..\..\..\libs\3dsmax2\include\hitdata.h"\
"..\..\..\libs\3dsmax2\include\hold.h"\
"..\..\..\libs\3dsmax2\include\impapi.h"\
"..\..\..\libs\3dsmax2\include\impexp.h"\
"..\..\..\libs\3dsmax2\include\imtl.h"\
"..\..\..\libs\3dsmax2\include\inode.h"\
"..\..\..\libs\3dsmax2\include\interval.h"\
"..\..\..\libs\3dsmax2\include\ioapi.h"\
"..\..\..\libs\3dsmax2\include\iparamb.h"\
"..\..\..\libs\3dsmax2\include\iparamm.h"\
"..\..\..\libs\3dsmax2\include\ipoint2.h"\
"..\..\..\libs\3dsmax2\include\ipoint3.h"\
"..\..\..\libs\3dsmax2\include\istdplug.h"\
"..\..\..\libs\3dsmax2\include\linklist.h"\
"..\..\..\libs\3dsmax2\include\lockid.h"\
"..\..\..\libs\3dsmax2\include\log.h"\
"..\..\..\libs\3dsmax2\include\matrix2.h"\
"..\..\..\libs\3dsmax2\include\matrix3.h"\
"..\..\..\libs\3dsmax2\include\max.h"\
"..\..\..\libs\3dsmax2\include\maxapi.h"\
"..\..\..\libs\3dsmax2\include\maxcom.h"\
"..\..\..\libs\3dsmax2\include\maxtess.h"\
"..\..\..\libs\3dsmax2\include\maxtypes.h"\
"..\..\..\libs\3dsmax2\include\mesh.h"\
"..\..\..\libs\3dsmax2\include\meshlib.h"\
"..\..\..\libs\3dsmax2\include\modstack.h"\
"..\..\..\libs\3dsmax2\include\mouseman.h"\
"..\..\..\libs\3dsmax2\include\mtl.h"\
"..\..\..\libs\3dsmax2\include\nametab.h"\
"..\..\..\libs\3dsmax2\include\object.h"\
"..\..\..\libs\3dsmax2\include\objmode.h"\
"..\..\..\libs\3dsmax2\include\palutil.h"\
"..\..\..\libs\3dsmax2\include\partclib.h"\
"..\..\..\libs\3dsmax2\include\particle.h"\
"..\..\..\libs\3dsmax2\include\patch.h"\
"..\..\..\libs\3dsmax2\include\patchlib.h"\
"..\..\..\libs\3dsmax2\include\patchobj.h"\
"..\..\..\libs\3dsmax2\include\plugapi.h"\
"..\..\..\libs\3dsmax2\include\plugin.h"\
"..\..\..\libs\3dsmax2\include\point2.h"\
"..\..\..\libs\3dsmax2\include\point3.h"\
"..\..\..\libs\3dsmax2\include\point4.h"\
"..\..\..\libs\3dsmax2\include\ptrvec.h"\
"..\..\..\libs\3dsmax2\include\quat.h"\
"..\..\..\libs\3dsmax2\include\ref.h"\
"..\..\..\libs\3dsmax2\include\render.h"\
"..\..\..\libs\3dsmax2\include\rtclick.h"\
"..\..\..\libs\3dsmax2\include\sceneapi.h"\
"..\..\..\libs\3dsmax2\include\simpmod.h"\
"..\..\..\libs\3dsmax2\include\simpobj.h"\
"..\..\..\libs\3dsmax2\include\snap.h"\
"..\..\..\libs\3dsmax2\include\soundobj.h"\
"..\..\..\libs\3dsmax2\include\stack.h"\
"..\..\..\libs\3dsmax2\include\stack3.h"\
"..\..\..\libs\3dsmax2\include\strbasic.h"\
"..\..\..\libs\3dsmax2\include\strclass.h"\
"..\..\..\libs\3dsmax2\include\tab.h"\
"..\..\..\libs\3dsmax2\include\texutil.h"\
"..\..\..\libs\3dsmax2\include\trig.h"\
"..\..\..\libs\3dsmax2\include\triobj.h"\
"..\..\..\libs\3dsmax2\include\units.h"\
"..\..\..\libs\3dsmax2\include\utilapi.h"\
"..\..\..\libs\3dsmax2\include\utilexp.h"\
"..\..\..\libs\3dsmax2\include\utillib.h"\
"..\..\..\libs\3dsmax2\include\vedge.h"\
"..\..\..\libs\3dsmax2\include\winutil.h"\
"..\..\..\libs\3dsmax2\samples\modifier\mapping.h"\
"..\..\..\libs\3dsmax2\samples\modifier\mods.h"\
".\mapmoddup.cpp"\
".\Poltest.h"\
".\textparts.hpp"\
"$(INTDIR)\Poltest.obj" : $(SOURCE) $(DEP_CPP_POLTE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Poltest - Win32 Debug"
DEP_CPP_POLTE=\
"..\..\..\libs\3dsmax2\include\acolor.h"\
"..\..\..\libs\3dsmax2\include\animtbl.h"\
"..\..\..\libs\3dsmax2\include\appio.h"\
"..\..\..\libs\3dsmax2\include\assert1.h"\
"..\..\..\libs\3dsmax2\include\bitarray.h"\
"..\..\..\libs\3dsmax2\include\bitmap.h"\
"..\..\..\libs\3dsmax2\include\bmmlib.h"\
"..\..\..\libs\3dsmax2\include\box2.h"\
"..\..\..\libs\3dsmax2\include\box3.h"\
"..\..\..\libs\3dsmax2\include\buildver.h"\
"..\..\..\libs\3dsmax2\include\channels.h"\
"..\..\..\libs\3dsmax2\include\cmdmode.h"\
"..\..\..\libs\3dsmax2\include\color.h"\
"..\..\..\libs\3dsmax2\include\control.h"\
"..\..\..\libs\3dsmax2\include\coreexp.h"\
"..\..\..\libs\3dsmax2\include\custcont.h"\
"..\..\..\libs\3dsmax2\include\dbgprint.h"\
"..\..\..\libs\3dsmax2\include\decomp.h"\
"..\..\..\libs\3dsmax2\include\dpoint3.h"\
"..\..\..\libs\3dsmax2\include\euler.h"\
"..\..\..\libs\3dsmax2\include\evuser.h"\
"..\..\..\libs\3dsmax2\include\export.h"\
"..\..\..\libs\3dsmax2\include\gencam.h"\
"..\..\..\libs\3dsmax2\include\genhier.h"\
"..\..\..\libs\3dsmax2\include\genlight.h"\
"..\..\..\libs\3dsmax2\include\genshape.h"\
"..\..\..\libs\3dsmax2\include\geom.h"\
"..\..\..\libs\3dsmax2\include\geomlib.h"\
"..\..\..\libs\3dsmax2\include\gfloat.h"\
"..\..\..\libs\3dsmax2\include\gfx.h"\
"..\..\..\libs\3dsmax2\include\gfxlib.h"\
"..\..\..\libs\3dsmax2\include\gutil.h"\
"..\..\..\libs\3dsmax2\include\hitdata.h"\
"..\..\..\libs\3dsmax2\include\hold.h"\
"..\..\..\libs\3dsmax2\include\impapi.h"\
"..\..\..\libs\3dsmax2\include\impexp.h"\
"..\..\..\libs\3dsmax2\include\imtl.h"\
"..\..\..\libs\3dsmax2\include\inode.h"\
"..\..\..\libs\3dsmax2\include\interval.h"\
"..\..\..\libs\3dsmax2\include\ioapi.h"\
"..\..\..\libs\3dsmax2\include\iparamb.h"\
"..\..\..\libs\3dsmax2\include\iparamm.h"\
"..\..\..\libs\3dsmax2\include\ipoint2.h"\
"..\..\..\libs\3dsmax2\include\ipoint3.h"\
"..\..\..\libs\3dsmax2\include\istdplug.h"\
"..\..\..\libs\3dsmax2\include\linklist.h"\
"..\..\..\libs\3dsmax2\include\lockid.h"\
"..\..\..\libs\3dsmax2\include\log.h"\
"..\..\..\libs\3dsmax2\include\matrix2.h"\
"..\..\..\libs\3dsmax2\include\matrix3.h"\
"..\..\..\libs\3dsmax2\include\max.h"\
"..\..\..\libs\3dsmax2\include\maxapi.h"\
"..\..\..\libs\3dsmax2\include\maxcom.h"\
"..\..\..\libs\3dsmax2\include\maxtess.h"\
"..\..\..\libs\3dsmax2\include\maxtypes.h"\
"..\..\..\libs\3dsmax2\include\mesh.h"\
"..\..\..\libs\3dsmax2\include\meshlib.h"\
"..\..\..\libs\3dsmax2\include\modstack.h"\
"..\..\..\libs\3dsmax2\include\mouseman.h"\
"..\..\..\libs\3dsmax2\include\mtl.h"\
"..\..\..\libs\3dsmax2\include\nametab.h"\
"..\..\..\libs\3dsmax2\include\object.h"\
"..\..\..\libs\3dsmax2\include\objmode.h"\
"..\..\..\libs\3dsmax2\include\palutil.h"\
"..\..\..\libs\3dsmax2\include\partclib.h"\
"..\..\..\libs\3dsmax2\include\particle.h"\
"..\..\..\libs\3dsmax2\include\patch.h"\
"..\..\..\libs\3dsmax2\include\patchlib.h"\
"..\..\..\libs\3dsmax2\include\patchobj.h"\
"..\..\..\libs\3dsmax2\include\plugapi.h"\
"..\..\..\libs\3dsmax2\include\plugin.h"\
"..\..\..\libs\3dsmax2\include\point2.h"\
"..\..\..\libs\3dsmax2\include\point3.h"\
"..\..\..\libs\3dsmax2\include\point4.h"\
"..\..\..\libs\3dsmax2\include\ptrvec.h"\
"..\..\..\libs\3dsmax2\include\quat.h"\
"..\..\..\libs\3dsmax2\include\ref.h"\
"..\..\..\libs\3dsmax2\include\render.h"\
"..\..\..\libs\3dsmax2\include\rtclick.h"\
"..\..\..\libs\3dsmax2\include\sceneapi.h"\
"..\..\..\libs\3dsmax2\include\simpmod.h"\
"..\..\..\libs\3dsmax2\include\simpobj.h"\
"..\..\..\libs\3dsmax2\include\snap.h"\
"..\..\..\libs\3dsmax2\include\soundobj.h"\
"..\..\..\libs\3dsmax2\include\stack.h"\
"..\..\..\libs\3dsmax2\include\stack3.h"\
"..\..\..\libs\3dsmax2\include\strbasic.h"\
"..\..\..\libs\3dsmax2\include\strclass.h"\
"..\..\..\libs\3dsmax2\include\tab.h"\
"..\..\..\libs\3dsmax2\include\texutil.h"\
"..\..\..\libs\3dsmax2\include\trig.h"\
"..\..\..\libs\3dsmax2\include\triobj.h"\
"..\..\..\libs\3dsmax2\include\units.h"\
"..\..\..\libs\3dsmax2\include\utilapi.h"\
"..\..\..\libs\3dsmax2\include\utilexp.h"\
"..\..\..\libs\3dsmax2\include\utillib.h"\
"..\..\..\libs\3dsmax2\include\vedge.h"\
"..\..\..\libs\3dsmax2\include\winutil.h"\
"..\..\..\libs\3dsmax2\samples\modifier\mapping.h"\
"..\..\..\libs\3dsmax2\samples\modifier\mods.h"\
".\mapmoddup.cpp"\
".\Poltest.h"\
".\textparts.hpp"\
"$(INTDIR)\Poltest.obj" : $(SOURCE) $(DEP_CPP_POLTE) "$(INTDIR)"
!ENDIF
SOURCE=.\Poltest.rc
"$(INTDIR)\Poltest.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF