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firestorm/Gameleap/code/mw4/Tools/ERF Deluxe/ViewWnd3D.h
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C++

#if !defined(AFX_VIEWWND3D_H__7C24D343_5DCE_11D2_8408_00A0C933BCAC__INCLUDED_)
#define AFX_VIEWWND3D_H__7C24D343_5DCE_11D2_8408_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ViewWnd3D.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// ViewWnd3D frame
class ViewWnd3D : public CFrameWnd
{
DECLARE_DYNCREATE(ViewWnd3D)
protected:
// Attributes
public:
ViewWnd3D(); // protected constructor used by dynamic creation
bool GOSInit,GOSActive;
virtual ~ViewWnd3D();
// Operations
public:
void PreGosCleanUp();
void UpdateMenu();
void Fix3DView();
BOOL PreTranslateMessage( MSG* pMsg );
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ViewWnd3D)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(ViewWnd3D)
afx_msg void OnClose();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VIEWWND3D_H__7C24D343_5DCE_11D2_8408_00A0C933BCAC__INCLUDED_)