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firestorm/Gameleap/code/mw4/Tools/NFO File Editor/NFOPropertiesDlg.h
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3.4 KiB
C++

#if !defined(AFX_NFOPROPERTIESDLG_H__7D0F2A09_E333_46EC_98EA_63240423ECB0__INCLUDED_)
#define AFX_NFOPROPERTIESDLG_H__7D0F2A09_E333_46EC_98EA_63240423ECB0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NFOPropertiesDlg.h : header file
//
typedef struct _TEAM_INFO
{
int team_count;
int team_num[8];
int max_ton[8];
int min_ton[8];
int max_total_ton[8];
int max_team_count[8];
char skin[8];
int alignment[8];
_TEAM_INFO* pNext;
} TEAM_INFO;
typedef struct _BOT_INFO
{
int rule_count;
int bot_count[14];
int team_num[14];
int max_ton[14];
int min_ton[14];
int max_level[14];
int min_level[14];
_BOT_INFO* pNext;
} BOT_INFO;
typedef struct _SCRIPT_INFO
{
char script[256];
_SCRIPT_INFO* pNext;
} SCRIPT_INFO;
/////////////////////////////////////////////////////////////////////////////
// CNFOPropertiesDlg dialog
class CNFOPropertiesDlg : public CDialog
{
// Construction
public:
CNFOPropertiesDlg(CWnd* pParent = NULL); // standard constructor
~CNFOPropertiesDlg();
// Dialog Data
//{{AFX_DATA(CNFOPropertiesDlg)
enum { IDD = IDD_NFOPROPERTY };
CStatic m_FileName;
CButton m_Restore;
CButton m_RemoveBot;
CButton m_EditBot;
CListCtrl m_BotList;
CButton m_AddBot;
CButton m_RemoveTeam;
CButton m_RemoveRule;
CButton m_EditTeam;
CButton m_EditRule;
CButton m_AddTeam;
CButton m_AddRule;
CListCtrl m_TeamList;
CListCtrl m_PropertyList;
CEdit m_LongName;
CEdit m_Link;
CEdit m_Info;
CEdit m_Author;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNFOPropertiesDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
TEAM_INFO* m_pTeamInfo;
BOT_INFO* m_pBotInfo;
BOOL m_bTypeAvailable[GameTypeCount];
SCRIPT_INFO* m_pScriptInfo[GameTypeCount];
BOOL m_bSinglePlayer;
INT m_iMaxTeam[GameTypeCount];
INT m_iMaxAlignment[GameTypeCount];
BOOL m_bEditRule;
BOOL LoadNFO();
BOOL SaveNFO();
void RefreshBotList(BOT_INFO* pBotInfo, int nSelected);
TEAM_INFO* FindTeamInfo(int index);
BOOL AppendTeamInfo(TEAM_INFO* info);
BOOL RemoveTeamInfo(int index);
void RemoveAllTeamInfo();
BOT_INFO* FindBotInfo(int index);
BOOL AppendBotInfo(BOT_INFO* info);
BOOL RemoveBotInfo(int index);
void RemoveAllBotInfo();
BOOL RemoveRuleFromBotInfo(BOT_INFO* info, int index);
void RemoveAllScriptInfo();
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CNFOPropertiesDlg)
virtual BOOL OnInitDialog();
afx_msg void OnItemchangedNFOPropertyList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnNFOEditRule();
afx_msg void OnNFOAddRule();
virtual void OnOK();
afx_msg void OnNFOAddTeam();
afx_msg void OnNFOEditTeam();
afx_msg void OnNFORemoveRule();
afx_msg void OnNFORemoveTeam();
afx_msg void OnItemchangedNFOTeamList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnNFOAddBot();
afx_msg void OnItemchangedNFOBotList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnNFOEditBot();
afx_msg void OnNFORemoveBot();
afx_msg void OnRestore();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NFOPROPERTIESDLG_H__7D0F2A09_E333_46EC_98EA_63240423ECB0__INCLUDED_)