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firestorm/Gameleap/code/mw4/Tools/TCTb/CamInfoTabDlg.h
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64 lines
1.6 KiB
C++

#if !defined(AFX_CAMINFOTABDLG_H__DB172FDF_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)
#define AFX_CAMINFOTABDLG_H__DB172FDF_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CamInfoTabDlg.h : header file
//
#include"CamInfoPage.h"
#define MAXTABS 256
/////////////////////////////////////////////////////////////////////////////
// CCamInfoTabDlg
class CCamInfoTabDlg : public CPropertySheet
{
protected:
CCamInfoPage *Tab[MAXTABS];
int NumTabs;
DECLARE_DYNAMIC(CCamInfoTabDlg)
// Construction
public:
CCamInfoTabDlg(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CCamInfoTabDlg(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
BOOL Create( CWnd* pParentWnd = NULL, DWORD dwStyle = -1, DWORD dwExStyle = 0 );
void AddPage( CCamInfoPage *pPage );
void SetCameraInfo(CameraInfo *CIn);
void Refresh();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCamInfoTabDlg)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCamInfoTabDlg();
// Generated message map functions
protected:
//{{AFX_MSG(CCamInfoTabDlg)
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CAMINFOTABDLG_H__DB172FDF_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)