Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#if !defined(AFX_CAMINFOTABDLG_H__DB172FDF_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)
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#define AFX_CAMINFOTABDLG_H__DB172FDF_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// CamInfoTabDlg.h : header file
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//
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#include"CamInfoPage.h"
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#define MAXTABS 256
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/////////////////////////////////////////////////////////////////////////////
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// CCamInfoTabDlg
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class CCamInfoTabDlg : public CPropertySheet
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{
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protected:
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CCamInfoPage *Tab[MAXTABS];
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int NumTabs;
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DECLARE_DYNAMIC(CCamInfoTabDlg)
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// Construction
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public:
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CCamInfoTabDlg(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CCamInfoTabDlg(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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BOOL Create( CWnd* pParentWnd = NULL, DWORD dwStyle = -1, DWORD dwExStyle = 0 );
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void AddPage( CCamInfoPage *pPage );
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void SetCameraInfo(CameraInfo *CIn);
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void Refresh();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CCamInfoTabDlg)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CCamInfoTabDlg();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CCamInfoTabDlg)
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afx_msg void OnClose();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CAMINFOTABDLG_H__DB172FDF_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)
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