Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
30 lines
766 B
Plaintext
30 lines
766 B
Plaintext
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[Signal Flare]
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signal_flare=effects\signal_flare\signal_flare.data
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[Fireworks]
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total=7
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firework0=effects\fireworks\fireworks_burst.data
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firework1=effects\fireworks\fireworks_glitter.data
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firework2=effects\fireworks\fireworks_green.data
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firework3=effects\fireworks\fireworks_red.data
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firework4=effects\fireworks\fireworks_sparkles.data
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firework5=effects\fireworks\fireworks_sparks.data
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firework6=effects\fireworks\fireworks_sparks_gold.data
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firework7=effects\fireworks\fireworks_starburst.data
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[Confetti]
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confetti=effects\confetti\confetti.data
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[Fighter Smoke]
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total=3
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smoke0=effects\fighter_smoke\fighter_smoke_red.data
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smoke1=effects\fighter_smoke\fighter_smoke_green.data
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smoke2=effects\fighter_smoke\fighter_smoke_blue.data |