Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
477 B
Plaintext
21 lines
477 B
Plaintext
!Include=Content\ProjectSpecific.include
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[gamedata]
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class=mechwarrior4::building
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NameIndex=$(IDS_MiningHQ)
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collider=false
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canbeshot=true
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canbewalkedon=true
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destroyedeffectresource=Effects\BuildingExplosions\MiningHQ\MiningHQ.data
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//DeathEntityResource=Buildings\MiningHQ_Destroyed\MiningHQ_Destroyed.data
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vertexlighting=yes
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facelighting=yes
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lookuplighting=no
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lightmaplighting=no
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SolidOBB=mininghq_STATIONARY.obb
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[renderers]
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VideoRenderer=mininghq.video
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