Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
260 B
Plaintext
18 lines
260 B
Plaintext
[lod]
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Type=ShapeComponent
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Geometry=overpass.erf
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[watcher]
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Type=AttributeWatcherOfInt
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Attribute=VisualRepresentation
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SimulationShouldExecute=1
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[damageappearance]
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Type=SwitchComponent
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Input=Watcher
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Child=LOD
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[locator]
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Child=DamageAppearance
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