Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
514 B
Plaintext
22 lines
514 B
Plaintext
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!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::Building
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SolidOBB=waterlight_l0_SOLID.obb
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NameIndex=$(IDS_waterlight)
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Collider=false
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CanBeShot=true
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CanBeWalkedOn=true
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OBBCollides=false
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//DestroyedEffectResource=Effects\BuildingExplosions\Generic_small\Generic_small.data
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//DeathEntityResource=Buildings\colpillar_Destroyed\colpillar_Destroyed.data
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=no
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LightMapLighting=no
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[Renderers]
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VideoRenderer=waterlight.video
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