Files
firestorm/Gameleap/mw4/Content/Campaigns/Campaign.Campaign
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

1132 lines
38 KiB
Plaintext

!Include=Content\Defines\MissionLang.defines
!concatenate=no
!preservecase=yes
[movie01]
MovieName=c00007.mpg
Type=LancemateDeath
Delay=0
TriggerName=Jules Gonzales
[movie02]
MovieName=c00008.mpg
Type=LancemateDeath
Delay=0
TriggerName=Jen McQuarrie
[movie03]
MovieName=c00009.mpg
Type=LancemateDeath
Delay=0
TriggerName=Casey Nolan
[movie04]
MovieName=c00010.mpg
Type=LancemateDeath
Delay=0
TriggerName=Terra Risner
[movie05]
MovieName=c00011.mpg
Type=LancemateDeath
Delay=0
TriggerName=Damon Squire
[movie06]
MovieName=c00012.mpg
Type=LancemateReturn
Delay=0
TriggerName=Jules Gonzales
[movie07]
MovieName=c00013.mpg
Type=LancemateReturn
Delay=0
TriggerName=Jen McQuarrie
[movie08]
MovieName=c00014.mpg
Type=LancemateReturn
Delay=0
TriggerName=Casey Nolan
[movie09]
MovieName=c00015.mpg
Type=LancemateReturn
Delay=0
TriggerName=Terra Risner
[movie10]
MovieName=c00016.mpg
Type=LancemateReturn
Delay=0
TriggerName=Damon Squire
[operation0]
OperationNameIndex=102
OperationNameText=Lunar Operation
MapTextureName=CM_00.tga
[content\missions\lunar01_listeningpost\lunar01_listeningpost.instance]
Status=Displayed
NumLancemates=0
OPNumber=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTDISPLAYNAME)
DisplayNameText=Destroy Lunar Comm. Relay
RollOverText=Operation 1 Mission 1. Destroy Enemy Communications Relay. Our rebellion starts here. We are going to raid and destroy the key component of the Steiner communications net. Enemy forces are light and resistance should be minimal. Destroy the three communications relay stations and Steiner communications will be cut off from Kentares IV.
RightClickText=Destroy Lunar Comm. Relay
MapTextureName=CM_00_MM_00.tga
MapIconName=CM_00_icon.tga
MissionRegionXLocation=67
MissionRegionYLocation=65
MissionRegionHeight=100
MissionRegionWidth=120
MissionMapInfo=Campaigns\Lunar01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTRIGHTCLICK)
[movie11]
MovieName=Op1Mpeg\c12001.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar01_listeningpost
[movie12]
MovieName=Op1Mpeg\c12002.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar01_listeningpost
[movie13]
MovieName=Op1Mpeg\c12003.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar01_listeningpost
[content\missions\lunar02_destroyscud\lunar02_destroyscud.instance]
Status=Hidden
NumLancemates=0
OPNumber=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDDISPLAYNAME)
DisplayNameText=Destroy SCUD Convoys
RollOverText=Operation 1 Mission 2. Destroy Steiner Missile Vehicles. Steiner is moving missile vehicles through our operational area in preparation for an attack. Sweep the area and destroy the Steiner launch vehicles. The vehicles will be escorted and this escort may include enemy 'Mech forces.
RightClickText=Destroy SCUD Convoys
MapTextureName=CM_00_MM_01.tga
MapIconName=CM_00_icon.tga
MissionRegionXLocation=71
MissionRegionYLocation=255
MissionRegionHeight=182
MissionRegionWidth=190
MissionMapInfo=Campaigns\Lunar02Desc.contents
RevealOnComplete=Content\Missions\lunar01_listeningpost\lunar01_listeningpost.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDRIGHTCLICK)
[movie14]
MovieName=Op1Mpeg\c13001.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar02_destroySCUD
[movie15]
MovieName=Op1Mpeg\c13002.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar02_destroySCUD
[movie16]
MovieName=Op1Mpeg\c13004.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar02_destroySCUD
[content\missions\lunar03_dropshiphunt\lunar03_dropshiphunt.instance]
Status=Hidden
NumLancemates=0
OPNumber=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTDISPLAYNAME)
DisplayNameText=Dropship Hunt
RollOverText=Operation 1 Mission 3. Destroy Steiner Dropships. We have an opportunity to cripple Steiner's activities on and around Kentares IV. Three Dropships are preparing for take-off. If we strike quickly, we can deliver a decisive blow. Be careful if they get powered up, Dropships can be devastating. Target mobile APUs to slow down their launch procedure. Also, their engines are vulnerable to attack.
RightClickText=Dropship Hunt
MapTextureName=CM_00_MM_02.tga
MapIconName=CM_00_icon.tga
MissionRegionXLocation=399
MissionRegionYLocation=260
MissionRegionHeight=144
MissionRegionWidth=120
MissionMapInfo=Campaigns\Lunar03Desc.contents
RevealOnComplete=Content\Missions\lunar01_listeningpost\lunar01_listeningpost.instance
RevealOnComplete=Content\Missions\Lunar02_DestroySCUD\Lunar02_DestroySCUD.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTRIGHTCLICK)
[movie17]
MovieName=Op1Mpeg\c14001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Lunar03_DropshipHunt
[movie18]
MovieName=Op1Mpeg\c14002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Lunar03_DropshipHunt
[movie19]
MovieName=Op1Mpeg\c14003.mpg
Type=MissionSuccess
Delay=1
TriggerName=Lunar03_DropshipHunt
[movie20]
MovieName=Op1Mpeg\c14004.mpg
Type=MissionSelection
Delay=1
TriggerName=lunar04_basedefense
[movie21]
MovieName=Op1Mpeg\c14005.mpg
Type=MissionSelection
Delay=1
TriggerName=lunar04_basedefense
[content\missions\lunar04_basedefense\lunar04_basedefense.instance]
Status=Hidden
NumLancemates=0
OPNumber=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSEDISPLAYNAME)
DisplayNameText=Base Defense
RollOverText=Operation 1 Mission 4. Defend Landing Facilities. Steiner has taken an increased interest in our activities. We must escape and you need to provide cover until we can power up our Dropships and escape. Make sure the APUs that are powering up the Dropships survive. Enemy forces may be heavy and will include 'Mech assets.
RightClickText=Base Defense
MapTextureName=CM_00_MM_03.tga
MapIconName=CM_00_icon.tga
MissionRegionXLocation=352
MissionRegionYLocation=87
MissionRegionHeight=127
MissionRegionWidth=131
MissionMapInfo=Campaigns\Lunar04Desc.contents
RevealOnComplete=Content\Missions\lunar01_listeningpost\lunar01_listeningpost.instance
RevealOnComplete=Content\Missions\Lunar02_DestroySCUD\Lunar02_DestroySCUD.instance
RevealOnComplete=Content\Missions\Lunar03_DropshipHunt\Lunar03_DropshipHunt.instance
AdvanceToOpNumber=1
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSEROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSERIGHTCLICK)
[operation1]
OperationNameIndex=106
OperationNameText=Arctic Operation
MapTextureName=CM_01.tga
[movie22]
MovieName=Op2Mpeg\c21001.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar04_basedefense
[movie23]
MovieName=Op2Mpeg\c21002.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar04_basedefense
[movie24]
MovieName=c00038.mpg
Type=MissionSuccess
Delay=1
TriggerName=lunar04_basedefense
[movie25]
MovieName=Op2Mpeg\c21003.mpg
Type=MissionSelection
Delay=1
TriggerName=Arctic01_ReconArea
[content\missions\arctic01_reconarea\arctic01_reconarea.instance]
Status=Displayed
NumLancemates=1
OPNumber=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREADISPLAYNAME)
DisplayNameText=Recon Area
RollOverText=Operation 2 Mission 1. Recon. We will be making a hot drop and conducting a recon sweep of the surrounding area. Once this is done, it will allow us to land our forces and begin operations on Kentares IV. This will be your first command opportunity.
RightClickText=Recon Area
MapTextureName=CM_01_MM_00.tga
MapIconName=CM_01_icon.tga
MissionRegionXLocation=29
MissionRegionYLocation=27
MissionRegionHeight=197
MissionRegionWidth=210
MissionMapInfo=Campaigns\Arctic01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREAROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREARIGHTCLICK)
[movie26]
MovieName=Op2Mpeg\c22001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic01_ReconArea
[movie27]
MovieName=c00036.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic01_ReconArea
[movie28]
MovieName=Op2Mpeg\c22002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic01_ReconArea
[movie28a]
MovieName=Op2Mpeg\c22003.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic01_ReconArea
[content\missions\arctic03_raiddepot\arctic03_raiddepot.instance]
Status=Hidden
NumLancemates=1
OPNumber=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTDISPLAYNAME)
DisplayNameText=Raid Depot
RollOverText=Operation 2 Mission 2 Capture Depot. We have located a Steiner base. With a quick strike, we think we can cut off their communications and take control of the base. This will give us some good quality salvage. Enemy resistance will be heavy. Expect 'Mechs supported by combat helicopters.
RightClickText=Raid Depot
MapTextureName=CM_01_MM_01.tga
MapIconName=CM_01_icon.tga
MissionRegionXLocation=100
MissionRegionYLocation=286
MissionRegionHeight=182
MissionRegionWidth=183
MissionMapInfo=Campaigns\Arctic03Desc.contents
RevealOnComplete=Content\Missions\Arctic01_ReconArea\Arctic01_ReconArea.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTRIGHTCLICK)
[movie29]
MovieName=c00032.mpg
Type=MissionSelection
Delay=1
TriggerName=arctic03_raiddepot
[movie30]
MovieName=Op2Mpeg\c23001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic03_RaidDepot
[movie31]
MovieName=Op2Mpeg\c23002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic03_RaidDepot
[movie32]
MovieName=Op2Mpeg\c24001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic03_RaidDepot
[movie34]
MovieName=c00030.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic03_RaidDepot
[content\missions\arctic05_escorttechs\arctic05_escorttechs.instance]
Status=Hidden
NumLancemates=1
OPNumber=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSDISPLAYNAME)
DisplayNameText=Escort Techs
RollOverText=Operation 2 Mission 3. Relieve and Escort Friendly Techs. A group of technicians is pinned down by enemy units. We need to rendezvous with them and escort them to friendly territory. Time is of the essence. The vehicles that the techs are using are very vulnerable, so pay attention to them.
RightClickText=Escort Techs
MapTextureName=CM_01_MM_02.tga
MapIconName=CM_01_icon.tga
MissionRegionXLocation=362
MissionRegionYLocation=289
MissionRegionHeight=172
MissionRegionWidth=166
MissionMapInfo=Campaigns\Arctic05Desc.contents
RevealOnComplete=Content\Missions\Arctic01_ReconArea\Arctic01_ReconArea.instance
RevealOnComplete=Content\Missions\Arctic03_RaidDepot\Arctic03_RaidDepot.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSRIGHTCLICK)
[movie35]
MovieName=Op2Mpeg\c24003.mpg
Type=MissionSelection
Delay=1
TriggerName=Arctic05_EscortTechs
[movie36]
MovieName=Op2Mpeg\c25002.mpg
Type=MissionSelection
Delay=1
TriggerName=Arctic05_EscortTechs
[movie37]
MovieName=Op2Mpeg\c25003.mpg
Type=MissionSelection
Delay=1
TriggerName=Arctic05_EscortTechs
[movie38]
MovieName=Op2Mpeg\c25004.mpg
Type=MissionSelection
Delay=1
TriggerName=Arctic05_EscortTechs
[content\missions\arctic06_basecapture\arctic06_basecapture.instance]
Status=Hidden
NumLancemates=2
OPNumber=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTUREDISPLAYNAME)
DisplayNameText=Capture Base
RollOverText=Operation 2 Mission 4. Capture Base. We have an opportunity to strike at Steiner forces, drive them out of the region, and get a little revenge. An added bonus will be the capture of their launch facilities and satellite control. The war is starting to turn, let's make this count.
RightClickText=Capture Base
MapTextureName=CM_01_MM_03.tga
MapIconName=CM_01_icon.tga
MissionRegionXLocation=328
MissionRegionYLocation=8
MissionRegionHeight=244
MissionRegionWidth=210
MissionMapInfo=Campaigns\Arctic06Desc.contents
RevealOnComplete=Content\Missions\Arctic01_ReconArea\Arctic01_ReconArea.instance
RevealOnComplete=Content\Missions\Arctic03_RaidDepot\Arctic03_RaidDepot.instance
RevealOnComplete=Content\Missions\Arctic05_EscortTechs\Arctic05_EscortTechs.instance
AdvanceToOpNumber=2
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTUREROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTURERIGHTCLICK)
[movie39]
MovieName=c00026.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic05_EscortTechs
[movie40]
MovieName=Op2Mpeg\c26001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic05_EscortTechs
[movie41]
MovieName=Op2Mpeg\c26002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Arctic05_EscortTechs
[operation2]
OperationNameIndex=110
OperationNameText=Alpine Operation
MapTextureName=CM_02.tga
[content\missions\alpine01_destroypatrols\alpine01_destroypatrols.instance]
Status=Displayed
NumLancemates=1
OPNumber=2
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSDISPLAYNAME)
DisplayNameText=Sweep and Destroy
RollOverText=Operation 3 Mission 1. Sweep And Destroy. A Steiner Dropship has crashed and we may have a chance to capture it and further cripple Steiner's ability to move troops. Scout the nearby area and brush aside the enemy 'Mech screen.
RightClickText=Sweep and Destroy
MapTextureName=CM_02_MM_00.tga
MapIconName=CM_02_icon.tga
MissionRegionXLocation=81
MissionRegionYLocation=247
MissionRegionHeight=197
MissionRegionWidth=160
MissionMapInfo=Campaigns\Alpine01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSRIGHTCLICK)
[movie42]
MovieName=Op3Mpeg\c31001.mpg
Type=MissionSuccess
Delay=1
TriggerName=arctic06_basecapture
[movie43]
MovieName=Op3Mpeg\c32001.mpg
Type=MissionSuccess
Delay=1
TriggerName=arctic06_basecapture
[movie44]
MovieName=Op3Mpeg\c32002.mpg
Type=MissionSuccess
Delay=1
TriggerName=alpine01_destroypatrols
[content\missions\alpine02_captureconvoy\alpine02_captureconvoy.instance]
Status=Hidden
NumLancemates=2
OPNumber=2
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYDISPLAYNAME)
DisplayNameText=Capture Supply Convoy
RollOverText=Operation 3 Mission 2. Capture Supply Convoy. Steiner is attempting to move repair supplies, technicians, and reinforcements to a Dropship. Intercept the convoy, destroy the military forces, and capture the convoy. They are ahead of you on the mountain paths, so move fast.
RightClickText=Capture Supply Convoy
MapTextureName=CM_02_MM_01.tga
MapIconName=CM_02_icon.tga
MissionRegionXLocation=20
MissionRegionYLocation=15
MissionRegionHeight=164
MissionRegionWidth=235
MissionMapInfo=Campaigns\Alpine02Desc.contents
RevealOnComplete=Content\Missions\alpine01_destroypatrols\alpine01_destroypatrols.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYRIGHTCLICK)
[movie45]
MovieName=Op3Mpeg\c33001.mpg
Type=MissionSuccess
Delay=1
TriggerName=alpine02_captureconvoy
[movie46]
MovieName=Op3Mpeg\c33002.mpg
Type=MissionSuccess
Delay=1
TriggerName=alpine02_captureconvoy
[movie47]
MovieName=c00037.mpg
Type=MissionSuccess
Delay=1
TriggerName=alpine02_captureconvoy
[content\missions\alpine03_destroydropship\alpine03_destroydropship.instance]
Status=Hidden
NumLancemates=2
OPNumber=2
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPDISPLAYNAME)
DisplayNameText=Destroy Dropship
RollOverText=Operation 3 Mission 3. Destroy Dropship. We can take a strike at the Steiner Dropship. It is crippled, but that doesn't mean it will not get its weapons online. If it does activate its weapons, use range, mobility, and friendly artillery to bring it down. If we win though, we will have a huge advantage over Steiner.
RightClickText=Destroy Dropship
MapTextureName=CM_02_MM_02.tga
MapIconName=CM_02_icon.tga
MissionRegionXLocation=337
MissionRegionYLocation=213
MissionRegionHeight=184
MissionRegionWidth=202
MissionMapInfo=Campaigns\Alpine03Desc.contents
RevealOnComplete=Content\Missions\alpine01_destroypatrols\alpine01_destroypatrols.instance
RevealOnComplete=Content\Missions\alpine02_captureconvoy\alpine02_captureconvoy.instance
AdvanceToOpNumber=3
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPRIGHTCLICK)
[movie48]
MovieName=Op3Mpeg\c33003.mpg
Type=MissionSelection
Delay=1
TriggerName=alpine03_destroydropship
[movie49]
MovieName=Op3Mpeg\c31002.mpg
Type=MissionSelection
Delay=1
TriggerName=alpine03_destroydropship
[operation3]
OperationNameIndex=114
OperationNameText=Desert Operation
MapTextureName=CM_03.tga
[movie50]
MovieName=Op4Mpeg\c41001.mpg
Type=MissionSuccess
Delay=1
TriggerName=alpine03_destroydropship
[movie51]
MovieName=Op4Mpeg\c41003.mpg
Type=MissionSuccess
Delay=1
TriggerName=alpine03_destroydropship
[movie52]
MovieName=Op4Mpeg\c41002.mpg
Type=MissionSelection
Delay=1
TriggerName=Desert01_CaptureBase
[content\missions\desert01_capturebase\desert01_capturebase.instance]
Status=Displayed
NumLancemates=2
OPNumber=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASEDISPLAYNAME)
DisplayNameText=Raid Base
RollOverText=Operation 4 Mission 1. Raid Base. We have the opportunity to raid a large Steiner base as part of a combined arms action. Your job is to guard a convoy of vehicles as they enter the base and loot the supply warehouses. Beware of possible heavy enemy 'Mech forces. Watch for the heat impact of the desert terrain.
RightClickText=Raid Base
MapTextureName=CM_03_MM_00.tga
MapIconName=CM_03_icon.tga
MissionRegionXLocation=5
MissionRegionYLocation=7
MissionRegionHeight=110
MissionRegionWidth=156
MissionMapInfo=Campaigns\Desert01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASEROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASERIGHTCLICK)
[movie53]
MovieName=Op4Mpeg\c42001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert01_CaptureBase
[movie54]
MovieName=Op4Mpeg\c42003.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert01_CaptureBase
[content\missions\desert02_defendbase\desert02_defendbase.instance]
Status=Hidden
NumLancemates=3
OPNumber=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASEDISPLAYNAME)
DisplayNameText=Defend Base
RollOverText=Operation 4 Mission 2. Defend Base. Steiner forces are on a major offensive. We need to relieve forces at Nav Alpha and proceed to a large allied base at Nav Beta. You can expect a fierce assault by enemy forces at both locations. Again, watch the impact of the desert heat upon your 'Mechs.
RightClickText=Defend Base
MapTextureName=CM_03_MM_01.tga
MapIconName=CM_03_icon.tga
MissionRegionXLocation=77
MissionRegionYLocation=266
MissionRegionHeight=198
MissionRegionWidth=143
MissionMapInfo=Campaigns\Desert02Desc.contents
RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASEROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASERIGHTCLICK)
[movie55]
MovieName=Op4Mpeg\c43002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert02_DefendBase
[movie56]
MovieName=Op4Mpeg\c44001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert02_DefendBase
[movie57]
MovieName=Op4Mpeg\c44002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert02_DefendBase
[movie58]
MovieName=c00027.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert02_DefendBase
[content\missions\desert03_capturebarges\desert03_capturebarges.instance]
Status=Hidden
NumLancemates=3
OPNumber=3
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESDISPLAYNAME)
DisplayNameText=Capture Barges
RollOverText=Operation 4 Mission 3. Capture Barges. There are a number of barges laden with supplies being moved through our operational area. Steiner will doubtlessly be guarding these barges well, but civilians will be captaining the barges. If you can destroy the barge escorts, they will surrender giving us much needed supplies.
RightClickText=Capture Barges
MapTextureName=CM_03_MM_02.tga
MapIconName=CM_03_icon.tga
MissionRegionXLocation=417
MissionRegionYLocation=39
MissionRegionHeight=177
MissionRegionWidth=147
MissionMapInfo=Campaigns\Desert03Desc.contents
RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance
RevealOnComplete=Content\Missions\Desert02_DefendBase\Desert02_DefendBase.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESRIGHTCLICK)
[movie59]
MovieName=Op4Mpeg\c44005.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert03_CaptureBarges
[movie60]
MovieName=Op4Mpeg\c44003.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert03_CaptureBarges
[movie61]
MovieName=Op4Mpeg\c44004.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert03_CaptureBarges
[content\missions\desert04_destroyfactory\desert04_destroyfactory.instance]
Status=Hidden
NumLancemates=3
OPNumber=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYDISPLAYNAME)
DisplayNameText=Destroy Factory
RollOverText=Operation 4 Mission 4. Destroy Factory. The destruction of a key ammunitions factory may cripple Steiner operations all over Kentares IV. We will try to strike at and destroy this factory with the help of a local guide in a Swiftwind. Visibility is poor, so short-range weapons may be preferable.
RightClickText=Destroy Factory
MapTextureName=CM_03_MM_03.tga
MapIconName=CM_03_icon.tga
MissionRegionXLocation=217
MissionRegionYLocation=23
MissionRegionHeight=140
MissionRegionWidth=175
MissionMapInfo=Campaigns\Desert04Desc.contents
RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance
RevealOnComplete=Content\Missions\desert02_defendbase\Desert02_DefendBase.instance
RevealOnComplete=Content\Missions\Desert03_CaptureBarges\Desert03_CaptureBarges.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYRIGHTCLICK)
[movie62]
MovieName=Op4Mpeg\c44006.mpg
Type=MissionSuccess
Delay=1
TriggerName=desert04_destroyfactory
[movie63]
MovieName=c00028.mpg
Type=MissionSuccess
Delay=1
TriggerName=desert04_destroyfactory
[content\missions\desert06_captureconvoy\desert06_captureconvoy.instance]
Status=Hidden
NumLancemates=3
OPNumber=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYDISPLAYNAME)
DisplayNameText=Capture Convoy
RollOverText=Operation 4 Mission 5. Capture Prisoner Convoy. A group of your father's veteran Mechwarriors is being moved to a prisoner camp for possible execution. We have helicopter assets standing by for a rescue attempt. We will strike at the convoy, destroy its escorts, and then move the convoy to an LZ for extraction.
RightClickText=Capture Convoy
MapTextureName=CM_03_MM_04.tga
MapIconName=CM_03_icon.tga
MissionRegionXLocation=16
MissionRegionYLocation=131
MissionRegionHeight=123
MissionRegionWidth=186
MissionMapInfo=Campaigns\Desert06Desc.contents
RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance
RevealOnComplete=Content\Missions\desert02_defendbase\Desert02_DefendBase.instance
RevealOnComplete=Content\Missions\Desert03_CaptureBarges\Desert03_CaptureBarges.instance
RevealOnComplete=Content\Missions\Desert04_DestroyFactory\Desert04_DestroyFactory.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYRIGHTCLICK)
[movie64]
MovieName=Op4Mpeg\c46001.mpg
Type=MissionSelection
Delay=1
TriggerName=desert06_captureconvoy
[movie65]
MovieName=Op4Mpeg\c46004.mpg
Type=MissionSelection
Delay=1
TriggerName=desert06_captureconvoy
[movie66]
MovieName=c00033.mpg
Type=MissionSuccess
Delay=1
TriggerName=desert06_captureconvoy
[movie67]
MovieName=Op4Mpeg\c47001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Desert06_CaptureConvoy
[movie67a]
MovieName=c00035.mpg
Type=MissionSuccess
Delay=1
TriggerName=desert06_captureconvoy
[movie68]
MovieName=Op4Mpeg\c47002.mpg
Type=MissionSelection
Delay=1
TriggerName=Desert07_LiberateCamp
[content\missions\desert07_liberatecamp\desert07_liberatecamp.instance]
Status=Hidden
NumLancemates=3
OPNumber=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPDISPLAYNAME)
DisplayNameText=Liberate Camp
RollOverText=Operation 4 Mission 6. Liberate Prisoner Camp. We have obtained reliable information regarding the location of the Steiner prisoner camp. Resistance will be strong, but we need to strike at this camp and liberate the prisoners. Be prepared for fierce fighting involving the largest 'Mechs you have seen to this point.
RightClickText=Liberate Camp
MapTextureName=CM_03_MM_05.tga
MapIconName=CM_03_icon.tga
MissionRegionXLocation=284
MissionRegionYLocation=285
MissionRegionHeight=179
MissionRegionWidth=214
MissionMapInfo=Campaigns\Desert07Desc.contents
RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance
RevealOnComplete=Content\Missions\desert02_defendbase\Desert02_DefendBase.instance
RevealOnComplete=Content\Missions\Desert03_CaptureBarges\Desert03_CaptureBarges.instance
RevealOnComplete=Content\Missions\Desert04_DestroyFactory\Desert04_DestroyFactory.instance
RevealOnComplete=Content\Missions\Desert06_CaptureConvoy\Desert06_CaptureConvoy.instance
AdvanceToOpNumber=4
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPRIGHTCLICK)
[operation4]
OperationNameIndex=120
OperationNameText=Swamp Operation
MapTextureName=CM_04.tga
[movie69]
MovieName=Op5Mpeg\c51001.mpg
Type=MissionSuccess
Delay=1
TriggerName=desert07_liberatecamp
[movie70]
MovieName=c00031.mpg
Type=MissionSuccess
Delay=1
TriggerName=desert07_liberatecamp
[movie71]
MovieName=Op5Mpeg\c51002.mpg
Type=MissionSelection
Delay=1
TriggerName=swamp01_destroybombers
[content\missions\swamp01_destroybombers\swamp01_destroybombers.instance]
Status=Displayed
NumLancemates=3
OPNumber=4
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSDISPLAYNAME)
DisplayNameText=Destroy Bombers
RollOverText=Operation 5 Mission 1. Destroy Bombers. Steiner air assets based in a hidden base somewhere in the swamp land to the south of Vale may be used as a weapon of terrorism. We cannot let them threaten the local populace any longer. Destroy the bombers and the control tower to end this threat to all non-combatants in the area.
RightClickText=Destroy Bombers
MapTextureName=CM_04_MM_00.tga
MapIconName=CM_04_icon.tga
MissionRegionXLocation=61
MissionRegionYLocation=24
MissionRegionHeight=187
MissionRegionWidth=175
MissionMapInfo=Campaigns\Swamp01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSRIGHTCLICK)
[movie72]
MovieName=Op5Mpeg\c52001.mpg
Type=MissionSuccess
Delay=1
TriggerName=swamp01_destroybombers
[content\missions\swamp02_destroypatrols\swamp02_destroypatrols.instance]
Status=Hidden
NumLancemates=0
OPNumber=4
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSDISPLAYNAME)
DisplayNameText=Destroy Patrols
RollOverText=Operation 5 Mission 2. Destroy Patrols. We need to split up to cover all threats to the civilian populace. Your job will be to sweep through the swamp and eliminate all enemy patrols. You can expect mostly Hovercraft, but do not underestimate Steiner.
RightClickText=Destroy Patrols
MapTextureName=CM_04_MM_01.tga
MapIconName=CM_04_icon.tga
MissionRegionXLocation=75
MissionRegionYLocation=238
MissionRegionHeight=211
MissionRegionWidth=175
MissionMapInfo=Campaigns\Swamp02Desc.contents
RevealOnComplete=Content\Missions\swamp01_destroybombers\swamp01_destroybombers.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSRIGHTCLICK)
[movie73]
MovieName=Op5Mpeg\c52002.mpg
Type=MissionSelection
Delay=1
TriggerName=swamp02_destroypatrols
[movie74]
MovieName=Op5Mpeg\c52003.mpg
Type=MissionSuccess
Delay=1
TriggerName=swamp02_destroypatrols
[movie75]
MovieName=Op5Mpeg\c53001.mpg
Type=MissionSuccess
Delay=1
TriggerName=swamp02_destroypatrols
[movie76]
MovieName=Op5Mpeg\c53002.mpg
Type=MissionSelection
Delay=1
TriggerName=swamp03_defendexodus
[content\missions\swamp03_defendexodus\swamp03_defendexodus.instance]
Status=Hidden
NumLancemates=3
OPNumber=4
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSDISPLAYNAME)
DisplayNameText=Defend Exodus
RollOverText=Operation 5 Mission 3. Defend Exodus. The city of Vale is endangered, in spite of our best efforts. We have been evacuating civilians, but time is short. Two civilian ships remain at the docks still taking on civilians. We need to buy these ships as much time as possible and guard them as they attempt to get out to sea.
RightClickText=Defend Exodus
MapTextureName=CM_04_MM_02.tga
MapIconName=CM_04_icon.tga
MissionRegionXLocation=310
MissionRegionYLocation=74
MissionRegionHeight=306
MissionRegionWidth=253
MissionMapInfo=Campaigns\Swamp03Desc.contents
RevealOnComplete=Content\Missions\swamp01_destroybombers\swamp01_destroybombers.instance
RevealOnComplete=Content\Missions\swamp02_destroypatrols\swamp02_destroypatrols.instance
AdvanceToOpNumber=5
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSRIGHTCLICK)
[operation5]
OperationNameIndex=123
OperationNameText=Urban Operation
MapTextureName=CM_05.tga
[movie77]
MovieName=Op6Mpeg\c61001.mpg
Type=MissionSuccess
Delay=1
TriggerName=swamp03_defendexodus
[movie78]
MovieName=Op6Mpeg\c61002.mpg
Type=MissionSuccess
Delay=1
TriggerName=swamp03_defendexodus
[movie79]
MovieName=Op6Mpeg\c61003.mpg
Type=MissionSelection
Delay=1
TriggerName=urban01_recon
[content\missions\urban01_recon\urban01_recon.instance]
Status=Displayed
NumLancemates=3
OPNumber=5
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONDISPLAYNAME)
DisplayNameText=Recon In Force
RollOverText=Operation 6 Mission 1. Reconnaissance In Force. We are entering a thick, urban environment to deal the final blow to Steiner. We need to scout and destroy any Steiner units that we uncover. Urban fighting is often close range and brutal. Staying aware of your surroundings will increase the chance of survival.
RightClickText=Recon In Force
MapTextureName=CM_05_MM_00.tga
MapIconName=CM_05_icon.tga
MissionRegionXLocation=53
MissionRegionYLocation=318
MissionRegionHeight=99
MissionRegionWidth=129
MissionMapInfo=Campaigns\Urban01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONRIGHTCLICK)
[movie81]
MovieName=Op6Mpeg\c62001.mpg
Type=MissionSuccess
Delay=1
TriggerName=urban01_recon
[movie82]
MovieName=Op6Mpeg\c62002.mpg
Type=MissionSuccess
Delay=1
TriggerName=urban01_recon
[content\missions\urban02_rescuepilots\urban02_rescuepilots.instance]
Status=Hidden
NumLancemates=0
OPNumber=5
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSDISPLAYNAME)
DisplayNameText=Rescue Pilots
RollOverText=Operation 6 Mission 2. Rescue Pilots. There are friendly 'Mech pilots stranded behind enemy lines. Proceed through the Nav Points to locate their position. They will reveal their position with flares. A helicopter will proceed to your location for air evacuation.
RightClickText=Rescue Pilots
MapTextureName=CM_05_MM_01.tga
MapIconName=CM_05_icon.tga
MissionRegionXLocation=205
MissionRegionYLocation=187
MissionRegionHeight=128
MissionRegionWidth=189
MissionMapInfo=Campaigns\Urban02Desc.contents
RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSRIGHTCLICK)
[movie83]
MovieName=c00034.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban02_RescuePilots
[movie84]
MovieName=Op6Mpeg\c63001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban02_RescuePilots
[content\missions\urban03_destroybase\urban03_destroybase.instance]
Status=Hidden
NumLancemates=3
OPNumber=5
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASEDISPLAYNAME)
DisplayNameText=Destroy Base
RollOverText=Operation 6 Mission 3. Destroy Base. We have located a Steiner base at the site of the local university. We may be able to get valuable intelligence from the base. 'Mech forces may be light, but reports state that static defenses are heavy. There is a generator you can destroy to deprive these static weapons of power.
RightClickText=Destroy Base
MapTextureName=CM_05_MM_02.tga
MapIconName=CM_05_icon.tga
MissionRegionXLocation=199
MissionRegionYLocation=329
MissionRegionHeight=117
MissionRegionWidth=159
MissionMapInfo=Campaigns\Urban03Desc.contents
RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance
RevealOnComplete=Content\Missions\Urban02_RescuePilots\Urban02_RescuePilots.instance
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASEROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASERIGHTCLICK)
[movie85]
MovieName=c00029.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban03_DestroyBase
[movie86]
MovieName=Op6Mpeg\c64001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban03_DestroyBase
[movie87]
MovieName=Op6Mpeg\c64002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban03_DestroyBase
[movie88]
MovieName=Op6Mpeg\c65002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban03_DestroyBase
[movie89]
MovieName=Op6Mpeg\c66001.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban03_DestroyBase
[content\missions\urban05_rescuesister\urban05_rescuesister.instance]
Status=Hidden
NumLancemates=3
OPNumber=5
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERDISPLAYNAME)
DisplayNameText=Rescue Sister
RollOverText=Operation 6 Mission 4. Rescue Sister. The unit your sister was leading has been overrun. Enter the combat area and search for her location. You must hurry. If Steiner knows your sister is out there, they will not hesitate to fire upon her.
RightClickText=Rescue Sister
MapTextureName=CM_05_MM_03.tga
MapIconName=CM_05_icon.tga
MissionRegionXLocation=50
MissionRegionYLocation=105
MissionRegionHeight=193
MissionRegionWidth=140
MissionMapInfo=Campaigns\Urban05Desc.contents
AdvanceToOpNumber=6
RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance
RevealOnComplete=Content\Missions\Urban02_RescuePilots\Urban02_RescuePilots.instance
RevealOnComplete=Content\Missions\Urban03_DestroyBase\Urban03_DestroyBase.instance
AdvanceToOpNumber=6
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERRIGHTCLICK)
TriggerEndMovieName=Close a.mpg
[movie90]
MovieName=Op6Mpeg\c66002.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban05_RescueSister
[content\missions\urban06_capturesupplies\urban06_capturesupplies.instance]
Status=Hidden
NumLancemates=3
OPNumber=5
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESDISPLAYNAME)
DisplayNameText=Capture Supplies
RollOverText=Operation 6 Mission 5. Capture Supplies. Steiner has a cache of weapons hidden somewhere in this city. Proceed through the Nav Points to locate the cache. Beware, Steiner will be ready for you and an ambush is a possibility. A lot was sacrificed for this chance, so make it count.
RightClickText=Capture Supplies
MapTextureName=CM_05_MM_04.tga
MapIconName=CM_05_icon.tga
MissionRegionXLocation=210
MissionRegionYLocation=46
MissionRegionHeight=131
MissionRegionWidth=217
MissionMapInfo=Campaigns\Urban06Desc.contents
RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance
RevealOnComplete=Content\Missions\Urban02_RescuePilots\Urban02_RescuePilots.instance
RevealOnComplete=Content\Missions\Urban03_DestroyBase\Urban03_DestroyBase.instance
AdvanceToOpNumber=6
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESRIGHTCLICK)
TriggerEndMovieName=Close b.mpg
[movie91]
MovieName=Op6Mpeg\c66003.mpg
Type=MissionSuccess
Delay=1
TriggerName=Urban06_CaptureSupplies
[operation6]
OperationNameIndex=128
OperationNameText=Palace Operation
MapTextureName=CM_06.tga
[content\missions\palace01_endgame\palace01_endgame.instance]
Status=Displayed
NumLancemates=3
OPNumber=6
CanChangeTime=0
DoesEndCampaign=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMEDISPLAYNAME)
DisplayNameText=End Game
RollOverText=Operation 7. End Game. It is time to bring an end to this war. Enemy forces will be heavy and desperate. Your targets are the turret control facility and Roland's Dropship. Terminate all units to bring this war to an end.
RightClickText=End Game
MapTextureName=CM_06_MM_00.tga
MapIconName=CM_06_icon.tga
MissionRegionXLocation=162
MissionRegionYLocation=138
MissionRegionHeight=237
MissionRegionWidth=282
MissionMapInfo=Campaigns\Palace01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMEROLLOVER)
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMERIGHTCLICK)