Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
!Include=Content\Defines\MissionLang.defines
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!concatenate=no
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!preservecase=yes
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[content\missions\alpine_master_trials\alpine_master_trials.instance]
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Status=Displayed
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NumLancemates=0
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CanChangeTime=1
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DisplayNameIndex=$(IDS_LC_CAMPAIGN_MASTERTRIALSALPINE_MASTER_TRIALSDISPLAYNAME)
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DisplayNameText=Alpine Master Trials
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MapTextureName=CM_02_MM_00.tga
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[content\missions\arctic_master_trials\arctic_master_trials.instance]
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Status=Displayed
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NumLancemates=0
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CanChangeTime=1
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DisplayNameIndex=$(IDS_LC_CAMPAIGN_MASTERTRIALSARCTIC_MASTER_TRIALSDISPLAYNAME)
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DisplayNameText=Arctic Master Trials
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MapTextureName=CM_01_MM_01.tga
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[content\missions\desert_master_trials\desert_master_trials.instance]
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Status=Displayed
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NumLancemates=0
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CanChangeTime=1
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DisplayNameIndex=$(IDS_LC_CAMPAIGN_MASTERTRIALSDESERT_MASTER_TRIALSDISPLAYNAME)
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DisplayNameText=Desert Master Trials
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MapTextureName=CM_03_MM_05.tga
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[content\missions\palace_master_trials\palace_master_trials.instance]
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Status=Displayed
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NumLancemates=0
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CanChangeTime=1
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DisplayNameIndex=$(IDS_LC_CAMPAIGN_MASTERTRIALSPALACE_MASTER_TRIALSDISPLAYNAME)
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DisplayNameText=Palace Master Trials
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MapTextureName=CM_06_MM_00.tga
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