Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
417 B
Plaintext
13 lines
417 B
Plaintext
!Include=Content\ProjectSpecific.include
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!concatenate=no
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!preservecase=yes
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[campaigninterfaceinfo]
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Type=CampaignInterfaceInfoType
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RolloverIndex=$(IDS_LC_CAMPAIGN_waveSandDunesROLLOVER)
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RightClickIndex=$(IDS_LC_CAMPAIGN_waveSandDunesRIGHTCLICK)
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MapTextureName=CM_Canton_MM_01.tga
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DebriefIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionROLLOVER)
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DebriefAudioPath=Content\Audio\Briefings\op4_in1_Bad.wav
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