Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
307 B
Plaintext
12 lines
307 B
Plaintext
!Include=Content\Defines\MissionLang.defines
|
|
!concatenate=no
|
|
!preservecase=yes
|
|
|
|
[content\missions\training01\training01.instance]
|
|
Status=Displayed
|
|
NumLancemates=0
|
|
DisplayNameIndex=$(IDS_LC_CAMPAIGN_TRAININGTRAINING01DISPLAYNAME)
|
|
DisplayNameText=Basic Training 101
|
|
MapTextureName=CM_03_MM_01.tga
|
|
|