Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
56 lines
1.8 KiB
Plaintext
56 lines
1.8 KiB
Plaintext
!Include=Content\ProjectSpecific.include
|
|
!concatenate=no
|
|
!preservecase=yes
|
|
|
|
[campaigninterfaceinfo]
|
|
Type=CampaignInterfaceInfoType
|
|
RollOverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNBasic_TrainingROLLOVER)
|
|
RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNEaton03_BanditHideawayRIGHTCLICK)
|
|
MapTextureName=CM_eaton_MM_01.tga
|
|
DebriefIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionROLLOVER)
|
|
DebriefAudioPath=Content\Audio\Briefings\op4_in1_Bad.wav
|
|
|
|
ClientNameStringIndex=$(IDS_CL_EMPLOYER_TRANSPAX)
|
|
MissionTypeStringIndex=$(IDS_CL_MISSION_TYPE_BASE_DEFENSE)
|
|
LocationStringIndex=602
|
|
ThreatLevelStringIndex=$(IDS_CL_THREAT_LEVEL_LIGHT)
|
|
AlignmentStringIndex=$(IDS_CL_ALIGNMENT_NUETRAL)
|
|
ArenaIndex=1 //0=col 1=fact 2=jungle -- MUST BE HERE for this to be an arena mission!
|
|
SalvagePercentage=606
|
|
DropFeePerTenTons=25
|
|
TonnageLimit=608
|
|
AdditionalDeploymentAvailable=609
|
|
|
|
|
|
[incommingtrans]
|
|
Type=BriefingType
|
|
AudioPath=Content\Audio\Briefings\op4_in1_Bad.wav
|
|
|
|
[droppoint1]
|
|
Type=DropPoint
|
|
XLocation=220
|
|
YLocation=46
|
|
Width=48
|
|
Height=16
|
|
PointNameText=
|
|
RolloverText=Drop Point: Striker Lance will approach from this area.
|
|
RightClickText=Drop Point
|
|
PointNameIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCDROPPOINT1POINTNAME)
|
|
RolloverIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCDROPPOINT1ROLLOVER)
|
|
RightClickIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCDROPPOINT1RIGHTCLICK)
|
|
|
|
[infopoint1]
|
|
Type=infopoint
|
|
IconName=infopoint
|
|
XLocation=209
|
|
YLocation=122
|
|
Width=24
|
|
Height=24
|
|
PointNameText=
|
|
RolloverText=The situation in the city seems very volatile. Nav points will be assigned as the op progresses. Be prepared to roll with the punches, Black Knight.
|
|
RightClickText=General
|
|
PointNameIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCINFOPOINT1POINTNAME)
|
|
RolloverIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCINFOPOINT1ROLLOVER)
|
|
RightClickIndex=$(IDS_LC_CAMPAIGN_RUIN01DESCINFOPOINT1RIGHTCLICK)
|
|
|