Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
336 B
Plaintext
25 lines
336 B
Plaintext
//You must update the enum in Internal Damage Object when you add to this file
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//Mech Internal Damage Zones
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!LEFT_LEG=0
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!RIGHT_LEG=1
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!LEFT_ARM=2
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!RIGHT_ARM=3
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!RIGHT_TORSO=4
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!LEFT_TORSO=5
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!CENTER_TORSO=6
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!HEAD=7
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!SPECIAL_1=8
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!SPECIAL_2=9
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//Vehicle Internal Damage Zones
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//Building Internal Damage Zones
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