Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
256 B
Plaintext
15 lines
256 B
Plaintext
[SearchLight]
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Type=LightComponent
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Rotation=0 45 0
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LightType=Project
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LightMap=lightspot
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Color=0.8 0.8 0.8
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InnerRadius=0.0
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OuterRadius=200.0
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Spread=60.0
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IntensityAttribute=LightIntensity
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SimulationShouldExecute=yes
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[Locator]
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Child=SearchLight
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