Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
471 B
Plaintext
28 lines
471 B
Plaintext
[SearchLightGeometry]
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Type=ConeComponent
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Alpha=AlphaOne
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ChildAlphaControl=no
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ZBufferWrite=No
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ChildZBufferWriteControl=No
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Length=25
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StartFalloff=1
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EndFalloff=10
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Angle=0.30
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StartColor=1.0 1.0 0.1 0.2
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EndColor=0.6 0.7 1.0 0.05
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AlignZUsingX=yes
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Fog=No
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[Effect]
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Type=gosFXComponent
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gosFX=spotlight_flare
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SimulationMode=DynamicWorldSpace
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SimulationShouldExecute=1
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Status=VideoStatus
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fog=no
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Loop=yes
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[Locator]
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Child=SearchLightGeometry
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Child=Effect
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