Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
273 B
Plaintext
12 lines
273 B
Plaintext
[SmokeCloudEffect]
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Model=SmokeCloudEffect.data
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PreCollisionState=AlwaysExecuteState
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PostCollisionState=AlwaysExecuteState
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CollisionMask=0
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EffectState=ActiveState
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ParentedToInterestGraphFlag=yes
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CanInterestFlag=yes
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CulledInterestFlag=no
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ResourceTemplateFlag=yes
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