Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
54 B
Plaintext
10 lines
54 B
Plaintext
[0]
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axis=69
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[1]
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1::=69
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[2]
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playerstart=69
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