Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
564 B
Plaintext
14 lines
564 B
Plaintext
[PolarMission]
|
|
Model=Content\Missions\PolarMission\PolarMission.data
|
|
Map=Content\Maps\Polar\Polar.instance
|
|
Props=Content\Missions\PolarMission\PolarMission.contents
|
|
ExecutionState=AlwaysExecuteState
|
|
Sky=Content\Missions\PolarMission\SnowSky.erf
|
|
RailGraph=Content\Missions\PolarMission\PolarGraph.data
|
|
NameTable=Content\Missions\PolarMission\PolarMission.table
|
|
|
|
[1]
|
|
Model=Content\Players\TestPlayer\TestPlayer.data
|
|
Vehicle=Content\Mechs\ShadowCat\ShadowCat.instance
|
|
Interface=Content\Mechs\ShadowCat\Interface.instance
|
|
ExecutionState=AlwaysExecuteState |