Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
388 B
Plaintext
13 lines
388 B
Plaintext
[missions\brb\BRB.instance]
|
|
Model=missions\BRB\BRB.data
|
|
Map=Maps\Brb\Brb.instance
|
|
Props=Games\BRB\Data\BRBProps.contents
|
|
ExecutionState=AlwaysExecuteState
|
|
NameTable=Games\BRB\BRBTable.table
|
|
|
|
[1]
|
|
Model=Players\TestPlayer\TestPlayer.data
|
|
Vehicle=Vehicles\ObservationVehicle\ObservationVehicle.instance
|
|
Interface=Games\BRB\BRBInterface.instance
|
|
ExecutionState=AlwaysExecuteState
|