Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
819 B
INI
26 lines
819 B
INI
[colsm01]
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inputpath=E:\Gameleap\mw4\Content\Maps\Colsm01\
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mapcenter=1280.000000 1280.000000
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smoothingpasses=5
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polycount=3000
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heightfield=Colsm01_height_active2.tga
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deltay=1.000000
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detailtexture=maps\Colsm01\Colsm01_detail_01
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detailratio=4
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detailfadebegin=200.000000
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detailfadeend=600.000000
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culturalfadevalues=280.0 330.0
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CulturalALocations=Colsm01_naturalA.tga
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CulturalBLocations=Colsm01_naturalB.tga
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CulturalCLocations=Colsm01_naturalC.tga
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CulturalAObject=Arena_Naturals01.ERF 1
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CulturalAObject=Arena_Naturals02.ERF 1
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CulturalAObject=Arena_Naturals03.ERF 1
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CulturalBObject=Arena_Naturals04.ERF 1
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CulturalBObject=Arena_Naturals05.ERF 1
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CulturalBObject=Arena_Naturals06.ERF 1
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CulturalCObject=Arena_Naturals07.ERF 1
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CulturalCObject=Arena_Naturals08.ERF 1
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CulturalCObject=Arena_Naturals09.ERF 1
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