Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
595 B
INI
22 lines
595 B
INI
[colsm02]
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inputpath=D:\Projects\Mercs_Content\Content\Maps\Colsm02\
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mapcenter=1280.000000 1280.000000
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smoothingpasses=3
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polycount=1200
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heightfield=Colsm02_height.tga
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deltay=1.000000
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detailtexture=maps\Colsm02\Colsm01_detail_01
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detailratio=4
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detailfadebegin=150.000000
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detailfadeend=600.000000
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watertexture=maps\colsm02\swamp_water
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WaterTextureMovieFrames=16
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underwaterdetailtexture=maps\colsm02\swamp01_underwater_detail_active
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waterdetailtexture=maps\colsm02\swamp_water_detail
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WaterDetailTextureMovieFrames=16
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waterlevel=99.000000
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watertextureratio=6
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waterdetailratio=1
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