Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
63 lines
889 BLFS
Plaintext
63 lines
889 BLFS
Plaintext
!concatenate=no
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[featurepool]
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Version=6
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FeatureCount=2
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Features={
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[background]
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FeatureWidth=8192
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FeatureHeight=8192
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ScaleXTexture=0
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ScaleZTexture=0
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ScaleXMask0=0
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ScaleZMask0=0
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ScaleXMask1=0
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ScaleZMask1=0
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Material=browndirtmaterial
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Flags=64
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FeatureTexture=desert_color_sandstone_01
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[unnamed]
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FeatureWidth=8192
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FeatureHeight=8192
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ScaleXTexture=0
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ScaleZTexture=0
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ScaleXMask0=2
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ScaleZMask0=2
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ScaleXMask1=0
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ScaleZMask1=0
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Material=browndirtmaterial
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Flags=16832
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FeatureTexture=desertandgrass2_color
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FeatureMask0=desertandgrass2_color
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}
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[featuregrid]
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CompostVersion=6
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GridShift=8
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Rows=32
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Columns=32
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InstanceCount=2
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Instances={
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[featureinstance0000]
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Feature=BackGround
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XPos=0
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ZPos=0
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TextureXPos=0
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TextureZPos=0
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StatFlags=0
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Tag=0
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[featureinstance0001]
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Feature=UnNamed
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XPos=0
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ZPos=0
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TextureXPos=0
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TextureZPos=0
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StatFlags=1
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Tag=0
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}
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