Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
279 B
INI
12 lines
279 B
INI
[freezer]
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InputPath=e:\working\maps\freezer\
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MapCenter=2560.000000 2560.000000
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SmoothingPasses=3
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PolyCount=3500
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HeightField=Freezer_heightfield.tga
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DeltaY=1.000000
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DetailTexture=maps\Freezer\NewDetail
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DetailRatio=16
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DetailFadeBegin=150.000000
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DetailFadeEnd=600.000000
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