Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
353 B
INI
15 lines
353 B
INI
[nazca]
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inputpath=E:\Gameleap\mw4\Content\Maps\Nazca\
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contentpath=e:\gameleap\mw4\content
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mapcenter=2560.000000 2560.000000
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smoothingpasses=5
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polycount=3500
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heightfield=Nazca_Height.tga
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deltay=1.000000
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detailtexture=maps\Nazca\Reduex_detail
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detailratio=6
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detailfadebegin=150.000000
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detailfadeend=600.000000
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culturalfadevalues=230.0 330.0
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