Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
301 B
INI
13 lines
301 B
INI
[ruin03]
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inputpath=E:\Projects\MW4\Content\Maps\Ruin03\
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mapcenter=2560.000000 2560.000000
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smoothingpasses=3
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polycount=600
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heightfield=ruin03_height_active.tga
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deltay=1.000000
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detailtexture=maps\Ruin03\ruin03_detail_active
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detailratio=16
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detailfadebegin=64.000000
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detailfadeend=600.000000
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