Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
242 B
Plaintext
15 lines
242 B
Plaintext
[GameData]
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Class=MechWarrior4::DeathEntity
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Collider=false
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CanBeShot=false
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CanBeWalkedOn=false
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=no
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LightMapLighting=no
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CraterName=crater1
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[Renderers]
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VideoRenderer=Crater.video
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