Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
334 B
Plaintext
13 lines
334 B
Plaintext
[gamedata]
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grid=doneg01.erf
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cull=nevercull
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class=mechwarrior4::mwmap
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texturedata=doneg01.fgd
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tcffilename=doneg01.index.tcf
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waterlevel=32.000000
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watertexture=maps\doneg01\desert_water
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underwatertexture=maps\doneg01\trop01_color_underwater_act
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waterdetailtexture=maps\doneg01\desert_water_detail
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hudmap=hud\cm_canton_mm_01
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