Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
605 B
INI
23 lines
605 B
INI
[doneg01]
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inputpath=D:\projects\Mercs_Content\Content\Maps\doneg01\
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mapcenter=2560.000000 2560.000000
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smoothingpasses=3
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polycount=3000
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heightfield=doneg01_height_active.tga
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deltay=1.000000
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detailtexture=maps\doneg01\doneg01_detail_active
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detailratio=6
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detailfadebegin=150.000000
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detailfadeend=500.000000
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underwaterdetailtexture=maps\doneg01\trop01_color_underwater_act
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waterlevel=32.000000
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watertextureratio=6
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waterdetailratio=1
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watertexture=maps\doneg01\desert_water
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WaterTextureMovieFrames=16
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waterdetailtexture=maps\doneg01\desert_water_detail
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WaterDetailTextureMovieFrames=16
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